Skip to content

필사 모드: Cloud Gaming & Game Streaming 2026 Complete Guide - GeForce Now · Xbox Cloud Gaming · Amazon Luna · Boosteroid · Shadow · PS Plus Premium Cloud · Moonlight · Sunshine · Kakao Games Cloud · SoftBank ClouDi Deep Dive

English
0%
정확도 0%
💡 왼쪽 원문을 읽으면서 오른쪽에 따라 써보세요. Tab 키로 힌트를 받을 수 있습니다.
원문 렌더가 준비되기 전까지 텍스트 가이드로 표시합니다.

Introduction — May 2026, Cloud Gaming Is in Its "Second Spring"

When Google Stadia officially shut down on January 18, 2023, many declared cloud gaming dead. By May 2026 that verdict has been completely overturned. **NVIDIA GeForce Now has pushed RTX 5080-class VMs into the market, Microsoft Xbox Cloud Gaming runs Call of Duty and Diablo IV on Game Pass Ultimate Cloud after closing the Activision-Blizzard acquisition, and PlayStation Plus Premium officially supports cloud streaming of native PS5 titles.**

At the same time, **the self-hosted camp has exploded as well**. Moonlight + Sunshine has effectively become the standard after NVIDIA deprecated GameStream in GeForce Experience in 2023, Parsec (under Unity) has absorbed the remote-work market, and Steam Remote Play works on practically every device.

This article is not a "just install this" pitch. It is a deep, honest catalog of **which platform actually works where, and with what limits, as of May 2026**.

The 2026 Cloud Gaming Landscape — Seven Groups

Start with the big picture. The May 2026 market splits into seven groups.

1. **Commercial SaaS cloud gaming**: GeForce Now, Xbox Cloud Gaming, PS Plus Premium Cloud, Amazon Luna, Boosteroid.

2. **Commercial PC streaming (full Windows)**: Shadow PC, Vagon.

3. **Console remote play**: Steam Link, PS Remote Play, Xbox Remote Play.

4. **Self-hosted PC streaming**: Moonlight + Sunshine, Parsec, Steam Remote Play.

5. **Mobile/iOS workarounds**: PWA, Apollo + Artemis.

6. **VR/AR streaming**: Quest Air Link, Virtual Desktop, Steam Link VR.

7. **Shuttered services**: Stadia (2023-01), Rainway (2022), OnLive (2015), GameFly Streaming (2015).

These seven overlap and complement each other. Games GeForce Now can't run go on Shadow PC; the games on your home PC become accessible from anywhere through Moonlight + Sunshine. One tool rarely does it all.

NVIDIA GeForce Now — The RTX 5080 Tier and BYOG Leader

GeForce Now is the **de facto standard** of cloud gaming in May 2026. Its differentiators are clear.

- **BYOG (Bring Your Own Games)**: Direct linkage with Steam, Epic, Ubisoft Connect, GOG, EA, and Xbox PC libraries. You don't have to rebuy games.

- **Hardware tiers**: Free (basic), Performance (RTX 4060-class, 1080p/60Hz), Ultimate (RTX 4080-class, 4K/120Hz, launched 2023), and the **RTX 5080 Blackwell tier added in late 2025**.

- **AV1 encoding**: AV1 encoding is supported on RTX 40-series sessions since 2023. Lower bitrate at the same quality.

- **NVIDIA Reflex**: Reflex is forced on at the cloud side. End-to-end latency at 30-40ms.

The pricing structure (US, May 2026) is:

- **Free**: Ads + 1-hour session cap.

- **Performance**: $9.99/month or $54.99 for 6 months. 6-hour sessions.

- **Ultimate**: $19.99/month or $109.99 for 6 months. 8-hour sessions with RTX 4080-class.

The supported library has grown past 2,000 titles, and Activision-Blizzard games (Call of Duty, Diablo IV, Overwatch 2) joined GeForce Now after Microsoft's acquisition. The weakness is **publisher cooperation**. Some Japanese publishers (Sony 1st party, part of Capcom) remain absent.

Microsoft Xbox Cloud Gaming — A Giant Tied to Game Pass Ultimate

Xbox Cloud Gaming (codename xCloud) is bundled with **Game Pass Ultimate at $19.99/month**. No separate billing is both strength and weakness.

- **Library**: Every cloud-eligible Game Pass title. Over 400 as of May 2026.

- **Hardware**: Custom Xbox Series X servers (8C/16T Zen 2, 12 TFLOPS RDNA 2). 2025 saw the start of post-Series X hardware in some data centers.

- **Console streaming**: "Xbox Remote Play" — streaming from your own Xbox console — is offered separately (no Game Pass required).

- **Call of Duty, Diablo IV, Overwatch 2**: Officially added to Game Pass Cloud after Microsoft's Activision-Blizzard acquisition closed in October 2023.

- **iOS web app after Apple policy easing**: The 2024 EU DMA pushed Apple to ease App Store rules and EU native apps moved forward; outside the EU, Safari PWA is still the standard path.

xCloud's strength is **consistency with the Game Pass library**. The same game continues across console, PC, and cloud with the same save data and progress. The weakness is **no BYOG**. Steam libraries don't run here.

PlayStation Plus Premium Cloud Streaming — PS5 Native Streaming Joins

Sony's PlayStation Plus was restructured into Essential/Extra/Premium tiers in June 2022, and **PS5 cloud streaming was added to the Premium tier ($17.99/month) in October 2023**. Before that, only PS4 games (a PS Now leftover) could stream.

- **PS5 cloud streaming**: 1080p, HDR, 5.1ch audio. 4K is still limited to some titles.

- **PS4/PS3/PS1/PSP classics**: 600+ back-catalog titles.

- **PS Remote Play**: PS5 owners can stream from their own console — no extra subscription, the same idea as Xbox Remote Play.

- **Hardware**: Custom servers based on AMD Zen 2 + RDNA 2.

Sony's strength is **1st-party exclusives**. God of War Ragnarok, Horizon Forbidden West, Demon's Souls remake — same experience on cloud. Weakness: **no BYOG + some new releases excluded**.

Amazon Luna — A Channel Model with Prime Integration

Unlike the others, Amazon Luna adopted a **"channel subscription" model**. The May 2026 lineup looks like this.

- **Luna+ channel**: Amazon's own curated library. $9.99/month.

- **Ubisoft+ channel**: Ubisoft titles like Far Cry, Assassin's Creed, Rainbow Six. $17.99/month.

- **Jackbox Games channel**: Party games collection.

- **Retro channel**: Licensed retro library.

- **Prime Gaming membership**: Free rotating monthly games plus some Luna access.

Luna runs on AWS G4/G5 instances (NVIDIA T4, A10G GPUs) and is reachable from Fire TV, Echo Show, Android, iOS PWA, PC, and Mac. The strength is **Amazon Prime ecosystem integration**, and the weakness is **regional limits** — May 2026 means roughly US, Canada, UK, Germany, France, Spain, and Italy.

Boosteroid — A Globally Distributed Ukrainian-Origin Service

Boosteroid started in Ukraine and, as part of the 2024 settlement around the Microsoft-Activision merger, secured a Call of Duty license. As of May 2026 it sits firmly in the global top 4.

- **Pricing**: $9.89-$14.89/month. 1080p/60Hz or 1440p/60Hz.

- **Hardware**: Mixed NVIDIA GTX/RTX data centers.

- **BYOG**: Partial integration with Steam, Epic, Ubisoft Connect, EA, GOG, Xbox PC.

- **Data centers**: 50+ points of presence across Europe, North America, South America, and Southeast Asia.

Boosteroid's strength is **global coverage**. It picked up share in regions GeForce Now never entered. Its weakness is **lower hardware tiers than GeForce Now**.

Shadow PC — A Full Windows PC in the Cloud

Shadow has a different shape. It is **"cloud Windows PC," not "cloud gaming"**. OVHcloud acquired it in 2021 and stabilized operations.

- **Boost**: €29.99/month. GTX 1080-class GPU, 12GB RAM.

- **Power**: €44.99/month. RTX A4500-class (comparable to RTX 3070), 16GB RAM.

- **Power Upgrade**: €59.99/month. RTX A5000-class (comparable to RTX 3080), 28GB RAM.

Shadow's strength is **you can install anything**. Steam, Epic, Battle.net, Photoshop, the Unreal Editor — they all install. Weaknesses: **1.5-3x more expensive than GeForce Now Ultimate**, and **the session is 24/7 active but no game library curation**. Gray-area ROMs or private content are entirely the user's responsibility.

Blacknut, Antstream Arcade, Vortex — Niche Players

Beyond the top five, niche players carve out their own slices.

- **Blacknut**: Family-friendly curation. €12.99/month. 500+ titles, low-violence focus. French origin.

- **Antstream Arcade**: 1300+ retro games (arcade, 8/16-bit consoles, NES, SNES, Mega Drive, Neo Geo, etc.). $9.99/month or lifetime license.

- **Vortex Cloud Gaming**: Strong in India/Southeast Asia. $9.99/month.

- **Paperspace**: Cloud GPU workstations that also play games. Dual-use with AI/rendering.

These don't go head-to-head with GeForce Now. They own **niches**: Blacknut for families, Antstream for retro, Vortex for region, Paperspace for workstations.

Shuttered Services — Stadia, Rainway, OnLive, GameFly

The history of cloud gaming cannot be told without the services that died.

- **Google Stadia**: Launched November 2019, **officially shut down January 18, 2023**. Failure in four years. Causes: thin launch library, ambiguous pricing, and no BYOG. Google promised refunds, and some tech survives as Immersive Stream for Games.

- **OnLive**: Launched in 2010, **closed April 2015 → patents acquired by Sony**. The 1st-gen cloud gaming pioneer.

- **GameFly Streaming**: Shut down 2015. The disc-rental company's experiment.

- **PlayStation Now**: Launched 2014, **absorbed into PS Plus Premium in June 2022**.

- **Rainway**: Self-hosted streaming, **closed 2022**.

- **Vortex regional shutdowns**: Business restructuring.

The lesson is plain. **Lose any two of library, pricing, or BYOG, and you don't survive.**

Moonlight + Sunshine — The De Facto Standard for Self-Hosting

NVIDIA **deprecated GameStream (self-hosted streaming) in GeForce Experience in 2023**. The open-source **Sunshine + Moonlight** pair filled the void.

- **Sunshine (host)**: GameStream-compatible host. NVIDIA NVENC, AMD AMF, Intel QSV, and software encoding support. GPL-3.0.

- **Moonlight (client)**: Successor to the Limelight project. Windows, macOS, Linux, iOS, Android, ChromeOS, Apple TV, Raspberry Pi, Steam Deck, LG/Samsung TVs (webOS, Tizen) — almost every platform.

- **Apollo + Artemis**: A Sunshine fork plus a Moonlight iOS fork. The iOS-store-approved client.

Installing Sunshine looks like this.

Windows: install Sunshine (winget)

winget install LizardByte.Sunshine

Linux (Arch): AUR

yay -S sunshine

macOS: Homebrew

brew install --cask sunshine

Sunshine is configured in its web UI at `https://localhost:47990`.

Key settings (sunshine.conf)

encoder: nvenc

nvenc_preset: 1 # P1 (quality)

nvenc_h264_coder: cabac

nvenc_rate_control: cbr

min_log_level: info

upnp: on

fps: 60

resolutions:

- 1280x720

- 1920x1080

- 2560x1440

- 3840x2160

On the Moonlight side you enter the server IP, finish the PIN pairing, and pick a game from the list. On a sub-60ms LAN it is indistinguishable from a console.

Parsec — Unity's All-Purpose PC Streaming

Parsec is the PC streaming tool Unity acquired in 2021. It expanded beyond games into **remote work and collaboration**.

- **Parsec for Teams**: $30/seat/month. Cloud workstations plus collaboration.

- **Personal Free**: 4:4:4 color, 60Hz, AVX-aware HEVC encoding.

- **Latency**: 30-50ms even on WAN. Gamepad plus keyboard/mouse.

After the Unity acquisition, Parsec tilted **toward developer and artist workflows**. Running a Parsec host on cloud GPUs (AWS G4, Paperspace, Coreweave) so a laptop can drive Unreal Editor and Unity Editor remotely is a common pattern.

Steam Remote Play & Steam Link — Library-Friendly Streaming

Steam Remote Play sits apart. **It lives inside the Steam library**.

- **Remote Play Together**: Share local-multiplayer games with friends online.

- **Remote Play Anywhere**: Stream your home Steam library from anywhere.

- **Steam Link app**: Available on iOS, Android, Apple TV, Samsung TV, and Meta Quest.

- **Steam Deck**: A potent Steam Link client in itself. OLED 1280x800 at 90Hz.

The strength of Steam Remote Play is **almost no install or setup**. Log in to Steam and you're done. Weaknesses: **no support for non-Steam libraries** and **slightly higher latency than Sunshine**.

PS Remote Play & Xbox Remote Play — Consoles Outside the Living Room

Sony and Microsoft each offer their own remote-play apps for streaming a console externally.

- **PS Remote Play**: PS5/PS4 console to iOS/Android/Mac/PC. 4K HDR on PS5.

- **Xbox Remote Play**: Xbox Series X/S/One console to iOS/Android/Windows. Separate from Game Pass cloud.

- **Chiaki (third-party PS Remote Play client)**: Open source, Linux/Steam Deck friendly.

- **OneCast**: macOS third-party Xbox Remote Play.

These let you play **the games you bought for your console from anywhere**. Game Pass Cloud can't run games not in its library; Remote Play can run anything installed on the console.

Korean Cloud Gaming — Kakao Games, KT 5G, LG U+, SKT

The Korean market is a series of pacts between the three telcos and Kakao. May 2026 looks roughly like this.

- **Kakao Games Cloud**: Wrapped up a direct cloud gaming push by 2024. The company refocused on publishing and its own IP.

- **KT 5G Cloud Game**: After early attempts with global partners like Hatch and GameFly, KT kept its own library. By 2026 it lives on as a 5G add-on.

- **LG U+ Cloud Gaming (GeForce Now Powered by LG U+)**: Official NVIDIA partnership. GeForce Now Korea is offered to LG U+ 5G subscribers.

- **SKT + Xbox All Access + Cloud Gaming**: Partnership with Microsoft. Korean Game Pass Ultimate sold as a 5G add-on.

- **Pearl Abyss, Nexon, NCsoft**: First-party IP is supplied directly to global cloud platforms. Parts of Black Desert and MapleStory show up there.

In Korea, GeForce Now is generally subscribed through LG U+. Direct NVIDIA subscriptions are possible but cost more than the LG U+ channel.

Japanese Cloud Gaming — NTT Docomo, SoftBank ClouDi, Au5G

In Japan the three telcos are also the primary cloud gaming channels.

- **GeForce Now Powered by Docomo**: NTT Docomo + NVIDIA partnership. A 5G add-on. The library differs slightly from NVIDIA's main service.

- **SoftBank ClouDi**: SoftBank's own cloud gaming plus curated content. Broadband and 5G.

- **Au 5G Game Now (KDDI)**: KDDI in-house plus global partnerships. Strong on character-IP titles.

- **PlayStation Plus Cloud**: Japan has very high PS Plus Premium penetration. 1st party and JRPGs dominate.

- **Capcom, Bandai Namco, Square Enix**: Cloud licensing of first-party IP follows a first-party-first policy — they prefer their own mobile/console platforms.

Because mobile games own a large share of the Japanese market, **console Remote Play (PS Remote Play, Xbox Remote Play) tends to be used more heavily than full cloud gaming**.

Network Requirements — 5G, Wi-Fi 6E/7, Latency Budget

The felt quality of cloud gaming is decided by **end-to-end latency**. Recommended budgets are:

- **AAA action/FPS**: under 80ms end-to-end. 30-40ms is indistinguishable from a console.

- **RPG/simulation**: up to 120ms end-to-end is tolerable.

- **Turn-based/casual**: up to 200ms end-to-end is fine.

Latency decomposes into these parts.

1. **Input to client**: Controller polling plus USB/Bluetooth delay (2-15ms).

2. **Client to server**: WAN ping (20-50ms, depends on distance).

3. **Server-side processing**: Frame render plus encoding (8-20ms).

4. **Server to client**: WAN again (20-50ms).

5. **Decoding + display**: Decode plus panel response (8-30ms).

Wi-Fi 6E/7 sidesteps channel congestion via the 6GHz band, and 5G standalone (SA) shortens the path to the core network. **Wired 1Gbps + a Wi-Fi 6E AP + GeForce Now Ultimate is the recommended 2026 baseline.**

Video Codecs — HEVC vs AV1, and H.266/VVC

Cloud gaming encoding draws on the following codecs.

- **H.264 (AVC)**: Broadest compatibility. Highest bitrate.

- **H.265 (HEVC)**: 2010s standard. Limited on the web due to licensing.

- **AV1**: AOMedia standard. **GeForce Now adopted AV1 encoding on RTX 40-series sessions starting in 2023**. About 30% less bitrate than H.265 at the same quality.

- **H.266 (VVC)**: Next generation. As of 2026 some RTX 50-series and Apple Silicon devices can decode it. Encoder availability is early.

The same 1080p/60fps cloud session looks identical at roughly 25Mbps in H.264, 15Mbps in H.265, and 10Mbps in AV1. On mobile 5G, AV1 support effectively decides whether the service is usable.

Mobile Cloud Gaming — iOS PWA, Android Apps, Controllers

Mobile splits in two directions.

- **Android**: Native apps are standard. GeForce Now, xCloud, Luna, and Boosteroid are all on Play Store.

- **iOS**: From 2020 to 2024, only Safari PWA was permitted. **The 2024 EU DMA opened EU-only native apps**, and elsewhere Apple's loosening of cloud gaming rules has enabled some native apps. Safari PWA still remains the global default path.

Controllers boil down to two companies dominating the market.

- **Backbone One (iOS/Android)**: USB-C sliding form factor. PS5/Xbox-licensed editions.

- **Razer Kishi V2**: Same sliding form factor.

- **GameSir X-Series**: Same form, lower price.

- **8BitDo Pro 2, Xbox Wireless, DualSense**: Pair directly via Bluetooth/USB.

The most common iOS combo is **Safari PWA + Backbone One**.

VR/AR Cloud Streaming — Quest Air Link, Virtual Desktop, Apple Vision Pro

To run PC VR games on a wireless headset the standard tools are:

- **Meta Quest Air Link**: Official wireless PCVR for Quest 2/3/Pro/3S. Wi-Fi 6 AC and DCA H.264/HEVC.

- **Virtual Desktop**: Third-party PCVR streaming plus general desktop. Officially listed on App Lab.

- **ALVR**: Open-source PCVR streaming. Separate from Steam Link VR.

- **Steam Link VR**: Valve's official Quest client.

- **Apple Vision Pro + Mac Virtual Display**: Wireless Mac desktop on Vision Pro.

VR streaming hits a much sharper **latency + bitrate + resolution** three-way trade-off than classic PC streaming. The baseline is 90/120fps rather than 60, with 2K+ per eye.

Subscription vs Hourly — Cost Analysis

Cloud gaming reroutes the cost of buying games. Comparing at standard US May 2026 prices:

- **GeForce Now Ultimate**: $19.99/month = $239.88/year. BYOG, so games are separate.

- **Game Pass Ultimate**: $19.99/month = $239.88/year. Library included.

- **PS Plus Premium**: $17.99/month = $215.88/year. PS5/PS4 library plus cloud.

- **Luna+**: $9.99/month = $119.88/year. Channels are additional.

- **Shadow Power**: €44.99/month ≈ €539.88/year. Full Windows PC.

- **Self-hosted (Sunshine + your own PC)**: $0 service cost. You still pay for the PC, electricity, and network.

If you assume buying a new PC AAA game ($60-70) and playing it for 60 hours, that's $1.0-1.2 per hour. Spending those same hours on GeForce Now Ultimate's BYOG library works out closer to $0.4 per hour. **Cloud gaming is economical for users who play many AAA games**. For a one-off under six months, a single purchase is cheaper.

OS Friendliness — Linux, ChromeOS, Steam Deck

Cloud gaming clients are nearly OS-agnostic.

- **Linux**: GeForce Now, Boosteroid, Shadow, Steam Remote Play, Moonlight, and Parsec all work.

- **ChromeOS**: GeForce Now is officially supported. xCloud runs in Chrome much like the Safari PWA.

- **Steam Deck**: Arch Linux based. Moonlight, Steam Remote Play, and GeForce Now all work well. **The strongest cloud gaming client device.**

- **macOS**: GeForce Now, xCloud, Luna, PS Remote Play, Steam Link, and Moonlight all run natively or as Safari PWAs.

Steam Deck is especially strong as a portable client. Its own library is rich, but combining it with **GeForce Now Ultimate to render RTX 4080 games onto its 7-inch OLED** is a popular setup.

Self-Hosted vs SaaS — How to Choose

The decision tree:

1. **You already have a PC and want to use it remotely** → Moonlight + Sunshine, Steam Remote Play, or Parsec.

2. **No PC, but want AAA games with a BYOG library** → GeForce Now Ultimate.

3. **Want to access the Game Pass library remotely** → Xbox Cloud Gaming.

4. **Want PS5 games remotely** → PS Plus Premium Cloud or PS Remote Play.

5. **Want full Windows PC for both gaming and work** → Shadow PC.

6. **Only retro games** → Antstream Arcade.

7. **Family-friendly curated experience** → Blacknut.

8. **PC VR games wirelessly** → Quest Air Link or Virtual Desktop.

It rarely ends with one tool. Users running GeForce Now + Moonlight + Steam Remote Play simultaneously are common.

Security and Privacy — The Blind Spots of Cloud Gaming

Commercial cloud gaming collects this data.

- **Account and BYOG tokens**: OAuth tokens for Steam, Epic, Ubisoft Connect, and so on.

- **Game-play telemetry**: What you play and for how long.

- **Session video captures**: Some services capture sessions for debugging.

Self-hosting (Sunshine) bypasses that concern but **exposes your home PC externally**. Running Sunshine behind a VPN (WireGuard or Tailscale) is the standard pattern.

Tailscale + Sunshine combination example

1) Sunshine only accepts LAN/Tailnet IPs

2) Moonlight clients join Tailscale

3) External exposure is limited to the Tailnet

Once Moonlight pairing finishes inside WireGuard or Tailscale, you get the same outcome with no public IP and no port forwarding.

2026 Trends — AI Upscaling, WebGPU, Vision Pro

Trends worth watching in May 2026:

- **Server-side DLSS 4 + Reflex 2**: Upscaling on the server GPU drops the required bitrate further. Already on select GeForce Now Ultimate trials.

- **WebGPU + Wasm clients**: GPU-accelerated decoding inside the browser. 4K/60fps decoding even in mobile Safari is within reach.

- **5G Network Slicing**: Carriers carve out separate slices for cloud gaming traffic. NTT/SoftBank in Japan, LG U+ in Korea, are piloting.

- **Apple Vision Pro spatial cloud gaming**: visionOS 2/3 brings official GeForce Now and xCloud apps. PC games on a spatial canvas.

- **Spatial Audio (Atmos for Games)**: Dolby Atmos pass-through over cloud gaming.

- **AV1 becomes the norm**: AV1 encoding/decoding standardizes across RTX 40/50 and Apple Silicon M3 or later.

- **Edge GPU**: Cloud gaming hosting trials at edges like AWS Local Zones and Cloudflare R2 + Workers GPU.

Adoption Roadmap — From Zero to Cloud Gaming

Starting from zero, this order is safest.

1. **Diagnose the environment**: Confirm wired 1Gbps or a Wi-Fi 6E AP. Check RTT under 80ms (speedtest.net plus a nearby GeForce Now server IP).

2. **Free trials**: GeForce Now Free, Game Pass Ultimate first month at $1, PS Plus Premium 14-day trial.

3. **Get a controller**: Backbone One or 8BitDo Pro 2. Bluetooth adds about 5ms.

4. **Set up Sunshine + Moonlight on the side**: If you have a PC, install them. It's free.

5. **Reassess after 6 months**: One-shot use means episodic billing; long-term use means yearly billing or BYOG.

Reverse the order and you risk **walking away thinking cloud gaming is too expensive**.

Closing — May 2026, Cloud Gaming Is No Longer "the Future"

The conclusion is simple. **As of May 2026, cloud gaming is the default, not an option**. GeForce Now Ultimate for 30 hours of AAA, xCloud if you live in the Game Pass library, PS Remote Play to take your PS5 exclusives on the road, Sunshine + Moonlight to bring your home PC with you.

Stadia failed not because of its library but because of **BYOG, pricing, and trust**. GeForce Now won because it nailed all three. In May 2026 the formula applies to every service.

Don't sit on tool selection. Install a free trial, run two or three of your most-played titles for a week. The answer surfaces from there.

References

- NVIDIA GeForce Now official: https://www.nvidia.com/en-us/geforce-now/

- Microsoft Xbox Cloud Gaming: https://www.xbox.com/en-US/play

- PlayStation Plus Cloud Streaming: https://www.playstation.com/en-us/ps-plus/

- Amazon Luna official: https://luna.amazon.com/

- Boosteroid official: https://boosteroid.com/

- Shadow PC official: https://shadow.tech/

- Blacknut official: https://www.blacknut.com/

- Antstream Arcade official: https://www.antstream.com/

- Sunshine GitHub: https://github.com/LizardByte/Sunshine

- Moonlight GitHub: https://github.com/moonlight-stream

- Parsec official: https://parsec.app/

- Steam Remote Play: https://store.steampowered.com/remoteplay

- Steam Link app: https://store.steampowered.com/steamlink/about/

- PS Remote Play official: https://www.playstation.com/en-us/remote-play/

- Xbox Remote Play official: https://www.xbox.com/en-US/play/remote-play

- Apollo + Artemis (Sunshine fork): https://github.com/ClassicOldSong/Apollo

- Chiaki (PS Remote Play): https://git.sr.ht/~thestr4ng3r/chiaki

- Virtual Desktop: https://www.vrdesktop.net/

- Meta Quest Air Link official: https://www.meta.com/help/quest/articles/headsets-and-accessories/oculus-rift-s/connect-with-air-link/

- ALVR GitHub: https://github.com/alvr-org/ALVR

- Google Stadia shutdown announcement: https://blog.google/products/stadia/message-on-stadia-streaming-strategy/

- LG U+ GeForce Now Korea: https://gaming.uplus.co.kr/

- GeForce Now Powered by Docomo: https://www.nvidia.com/ja-jp/geforce-now/

- SoftBank ClouDi official: https://www.softbank.jp/mobile/service/cloudi/

- AV1 codec at GeForce Now: https://blogs.nvidia.com/blog/geforce-now-av1/

- Backbone One official: https://playbackbone.com/

- Razer Kishi V2 official: https://www.razer.com/mobile-controllers/razer-kishi-v2

- Steam Deck official: https://store.steampowered.com/steamdeck

- Apple Vision Pro + Mac Virtual Display: https://www.apple.com/apple-vision-pro/

현재 단락 (1/230)

When Google Stadia officially shut down on January 18, 2023, many declared cloud gaming dead. By May...

작성 글자: 0원문 글자: 20,997작성 단락: 0/230