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필사 모드: [Computer Networking] 07. Socket Programming: TCP and UDP

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This post is based on the textbook Computer Networking: A Top-Down Approach (6th Edition) by James Kurose and Keith Ross.

1. Socket Programming Overview

Network applications consist of communication between two processes (client and server). The point of contact for this communication is the **socket**.

+--------------+ +--------------+

| Application | | Application |

| Process | | Process |

| | | | | |

| Socket(door)| | Socket(door)|

+------+-------+ Internet +------+-------+

| Transport | <===============> | Transport |

+--------------+ +--------------+

A socket is the **interface (API)** between the application layer and the transport layer.

1.1 Two Transport Services

| Service | TCP | UDP |

| ------------------ | ------------------------------------------- | -------------------------- |

| Connection | Connection-oriented | Connectionless |

| Reliability | Reliable (order guaranteed, retransmission) | Unreliable (loss possible) |

| Flow control | Yes | No |

| Congestion control | Yes | No |

| Overhead | High | Low |

2. UDP Socket Programming

2.1 Characteristics of UDP Communication

- **No connection setup**: No handshaking needed before sending data

- **Destination IP and port number** must be explicitly attached to each datagram

- No packet order guarantee, packet loss possible

2.2 UDP Client-Server Interaction Flow

Server Client

------ ------

Create socket Create socket

(serverSocket) (clientSocket)

| |

Bind address |

(IP, port) |

| |

Wait to receive <--- Datagram --- Send message

(recvfrom) (dest IP:port) (sendto)

| |

Process data Wait to receive

| (recvfrom)

Send response ---- Datagram -----> Receive response

(sendto) |

| Close socket

2.3 UDP Server Code (Python)

from socket import *

serverPort = 12000

serverSocket = socket(AF_INET, SOCK_DGRAM)

serverSocket.bind(('', serverPort))

print("UDP server ready. Port:", serverPort)

while True:

Receive message from client

message, clientAddress = serverSocket.recvfrom(2048)

print(f"Received: {message.decode()} from {clientAddress}")

Convert to uppercase and respond

modifiedMessage = message.decode().upper()

serverSocket.sendto(modifiedMessage.encode(), clientAddress)

Code Explanation

socket(AF_INET, SOCK_DGRAM)

AF_INET: IPv4

SOCK_DGRAM: UDP socket

bind(('', serverPort))

'': Receive on all interfaces

serverPort: Port number to bind

recvfrom(2048)

Receive up to 2048 bytes

Returns: (data, client address)

sendto(data, address)

Send data to the specified address

2.4 UDP Client Code (Python)

from socket import *

serverName = '127.0.0.1'

serverPort = 12000

clientSocket = socket(AF_INET, SOCK_DGRAM)

message = input("Enter a lowercase sentence: ")

clientSocket.sendto(message.encode(), (serverName, serverPort))

Receive server response

modifiedMessage, serverAddress = clientSocket.recvfrom(2048)

print("Server response:", modifiedMessage.decode())

clientSocket.close()

Execution Example

Server terminal

$ python UDPServer.py

UDP server ready. Port: 12000

Received: hello world from ('127.0.0.1', 54321)

Client terminal

$ python UDPClient.py

Enter a lowercase sentence: hello world

Server response: HELLO WORLD

3. TCP Socket Programming

3.1 Characteristics of TCP Communication

- **Connection-oriented**: TCP connection must be established before data transfer

- Distinction between **welcome (listening) socket** and **connection socket**

- Byte-stream based (no message boundaries)

- Reliable delivery: order guaranteed, retransmission

3.2 TCP Client-Server Interaction Flow

Server Client

------ ------

Create welcome socket |

(serverSocket) |

| |

Bind address |

listen() |

| Create socket

accept() waiting <-- TCP conn req -- connect()

| (3-way handshake) |

Create connection socket |

(connectionSocket) |

| |

recv() <----------- Data ---------- send()

| |

Process data |

| |

send() ----------- Response -------> recv()

| |

Close connection socket Close socket

(connectionSocket.close()) |

|

Wait for next connection...

Key Point: Two Types of Sockets

Server-side sockets:

1. Welcome Socket (Listening Socket)

- serverSocket: The door that accepts client connection requests

- Used with accept() call

2. Connection Socket

- connectionSocket: A dedicated socket for a specific client

- New socket returned by accept()

- Used for data transmission

3.3 TCP Server Code (Python)

from socket import *

serverPort = 12000

serverSocket = socket(AF_INET, SOCK_STREAM)

serverSocket.bind(('', serverPort))

serverSocket.listen(1)

print("TCP server ready. Port:", serverPort)

while True:

Accept client connection (blocking)

connectionSocket, clientAddr = serverSocket.accept()

print(f"Connection established: {clientAddr}")

Receive data

message = connectionSocket.recv(1024).decode()

print(f"Received: {message}")

Convert to uppercase and respond

capitalizedMessage = message.upper()

connectionSocket.send(capitalizedMessage.encode())

Close connection socket (welcome socket remains open)

connectionSocket.close()

Code Explanation

socket(AF_INET, SOCK_STREAM)

SOCK_STREAM: TCP socket

listen(1)

Allow up to 1 queued connection

(backlog queue size)

accept()

Blocks until a connection request arrives

Returns: (new connection socket, client address)

recv(1024)

Receive up to 1024 bytes

TCP is a byte stream, so no boundaries

send(data)

Send data over the connected socket

No need to specify destination address (already connected)

3.4 TCP Client Code (Python)

from socket import *

serverName = '127.0.0.1'

serverPort = 12000

clientSocket = socket(AF_INET, SOCK_STREAM)

Establish TCP connection (3-way handshake)

clientSocket.connect((serverName, serverPort))

message = input("Enter a lowercase sentence: ")

clientSocket.send(message.encode())

Receive server response

modifiedMessage = clientSocket.recv(1024)

print("Server response:", modifiedMessage.decode())

clientSocket.close()

Execution Example

Server terminal

$ python TCPServer.py

TCP server ready. Port: 12000

Connection established: ('127.0.0.1', 54322)

Received: hello tcp world

Client terminal

$ python TCPClient.py

Enter a lowercase sentence: hello tcp world

Server response: HELLO TCP WORLD

4. UDP vs TCP Socket Programming Comparison

4.1 Code-Level Differences

| Item | UDP | TCP |

| --------------------- | -------------------- | --------------------------- |

| Socket type | `SOCK_DGRAM` | `SOCK_STREAM` |

| Connection setup | None | `connect()` / `accept()` |

| Data send | `sendto(data, addr)` | `send(data)` |

| Data receive | `recvfrom(bufsize)` | `recv(bufsize)` |

| Address specification | Every time | Once at connection |

| Server sockets | Single socket | Welcome + connection socket |

4.2 Flow Comparison Diagram

UDP: TCP:

---- ----

Server: socket() Server: socket()

Server: bind() Server: bind()

Server: listen()

Client: socket() Server: accept() (blocking)

Client: sendto() ---------->

Client: socket()

Server: recvfrom() Client: connect() ------>

Server: sendto() ----------> 3-way handshake

Server: (new connection socket returned)

Client: recvfrom()

Client: close() Client: send() ---------->

Server: recv()

Server: send() ---------->

Client: recv()

Client: close()

Server: close() (connection socket)

5. Multi-Threaded TCP Server

The basic TCP server handles only one client at a time. To handle multiple clients simultaneously, **multi-threading** is used.

from socket import *

def handle_client(connectionSocket, addr):

"""Thread function to handle each client"""

print(f"Thread started: {addr}")

try:

message = connectionSocket.recv(1024).decode()

response = message.upper()

connectionSocket.send(response.encode())

finally:

connectionSocket.close()

print(f"Thread ended: {addr}")

serverPort = 12000

serverSocket = socket(AF_INET, SOCK_STREAM)

serverSocket.bind(('', serverPort))

serverSocket.listen(5)

print("Multi-threaded TCP server ready")

while True:

connectionSocket, addr = serverSocket.accept()

Handle client in a new thread

thread = threading.Thread(

target=handle_client,

args=(connectionSocket, addr)

)

thread.start()

Multi-threaded server operation:

Client1 --connect--> [Welcome socket] --accept()--> [Conn socket 1] --Thread 1

Client2 --connect--> [Welcome socket] --accept()--> [Conn socket 2] --Thread 2

Client3 --connect--> [Welcome socket] --accept()--> [Conn socket 3] --Thread 3

Each client is handled in an independent thread

6. Summary

Socket programming key summary:

UDP Socket:

+-- Connectionless, datagram-based

+-- sendto/recvfrom (specify address every time)

+-- Fast but unreliable

+-- Use cases: DNS, streaming, games

TCP Socket:

+-- Connection-oriented, byte stream

+-- connect/accept to establish connection

+-- send/recv (no address specification needed)

+-- Reliable but has overhead

+-- Use cases: Web, email, file transfer

7. Review Questions

UDP is a connectionless protocol, so no connection is established in advance. Therefore, the **destination IP address and port number** must be specified with each datagram sent. It uses the form `sendto(data, (ip, port))` to specify the destination. In contrast, TCP already has an established connection via `connect()`, so `send(data)` alone is sufficient.

- **Welcome socket (serverSocket)**: The socket that accepts client connection requests. Used with `listen()` and `accept()`. Remains open as long as the server is running.

- **Connection socket (connectionSocket)**: A new socket returned by `accept()`. Used for data transmission with a specific client. Closed when communication is complete.

This separation allows the server to communicate with multiple clients simultaneously.

TCP does not maintain message boundaries. Even if `send()` sends 100 bytes, there is no guarantee that `recv()` will receive all 100 bytes at once. It might receive 50 bytes in two separate calls. Therefore, the application must **handle message boundaries itself** (e.g., using delimiters, adding a length header, etc.).

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