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      <managingEditor>fjvbn2003@gmail.com (Youngju Kim)</managingEditor>
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    <guid>https://www.youngju.dev/blog/culture/2026-05-16-game-audio-middleware-2026-wwise-sony-fmod-steam-audio-resonance-tempest-3d-metasounds-deep-dive.en</guid>
    <title>Game Audio Middleware in 2026 — A Deep Dive into Wwise (Sony-Owned) / FMOD / Steam Audio (OSS) / Resonance / Tempest 3D / MetaSounds</title>
    <link>https://www.youngju.dev/blog/culture/2026-05-16-game-audio-middleware-2026-wwise-sony-fmod-steam-audio-resonance-tempest-3d-metasounds-deep-dive.en</link>
    <description>The full 2026 map of game audio middleware — Sony-acquired Audiokinetic Wwise, Firelight FMOD Studio, Valve Steam Audio (Apache 2.0 as of June 2024), open-sourced Google Resonance Audio, Sony Tempest 3D AudioTech, AMD TrueAudio Next, Dolby Atmos for Games, Unity Audio Mixer, Unreal MetaSounds, OpenAL Soft, Csound, and the underlying spatial audio concepts: occlusion, reverb zones, HRTF, and ray-traced audio.</description>
    <pubDate>Sat, 16 May 2026 00:00:00 GMT</pubDate>
    <author>fjvbn2003@gmail.com (Youngju Kim)</author>
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    <guid>https://www.youngju.dev/blog/culture/2026-05-16-game-audio-middleware-2026-wwise-sony-fmod-steam-audio-resonance-tempest-3d-metasounds-deep-dive.ja</guid>
    <title>ゲームオーディオミドルウェア 2026 — Wwise (Sony 買収) / FMOD / Steam Audio (OSS) / Resonance / Tempest 3D / MetaSounds 深掘りガイド</title>
    <link>https://www.youngju.dev/blog/culture/2026-05-16-game-audio-middleware-2026-wwise-sony-fmod-steam-audio-resonance-tempest-3d-metasounds-deep-dive.ja</link>
    <description>2026年現在のゲームオーディオミドルウェアの全体図 — Sony が買収した Audiokinetic Wwise、Firelight の FMOD Studio、2024 年 6 月に Apache 2.0 でオープンソース化された Valve Steam Audio、Google から OSS になった Resonance Audio、Sony Tempest 3D AudioTech、AMD TrueAudio Next、Dolby Atmos for Games、Unity Audio Mixer、Unreal MetaSounds、OpenAL Soft、Csound、そして occlusion / reverb / HRTF / ray-traced audio といった空間オーディオの概念までを一気に整理します。</description>
    <pubDate>Sat, 16 May 2026 00:00:00 GMT</pubDate>
    <author>fjvbn2003@gmail.com (Youngju Kim)</author>
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    <guid>https://www.youngju.dev/blog/culture/2026-05-16-game-audio-middleware-2026-wwise-sony-fmod-steam-audio-resonance-tempest-3d-metasounds-deep-dive</guid>
    <title>게임 오디오 미들웨어 2026 — Wwise (Sony 인수) / FMOD / Steam Audio (오픈소스) / Resonance / Tempest 3D / MetaSounds 심층 가이드</title>
    <link>https://www.youngju.dev/blog/culture/2026-05-16-game-audio-middleware-2026-wwise-sony-fmod-steam-audio-resonance-tempest-3d-metasounds-deep-dive</link>
    <description>2026년 현재 게임 오디오 미들웨어 지형도 — Sony가 인수한 Audiokinetic Wwise, Firelight의 FMOD Studio, 2024년 6월 오픈소스가 된 Valve Steam Audio, 구글에서 오픈소스로 풀린 Resonance Audio, Sony Tempest 3D AudioTech, AMD TrueAudio Next, Dolby Atmos for Games, Unity Audio Mixer, Unreal MetaSounds, OpenAL Soft, Csound, 그리고 occlusion / reverb / HRTF / ray-traced audio 같은 공간 오디오 개념을 한 번에 정리합니다.</description>
    <pubDate>Sat, 16 May 2026 00:00:00 GMT</pubDate>
    <author>fjvbn2003@gmail.com (Youngju Kim)</author>
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