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      <managingEditor>fjvbn2003@gmail.com (Youngju Kim)</managingEditor>
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    <guid>https://www.youngju.dev/blog/culture/2026-05-16-3d-model-creation-blender-unreal-houdini-tripo3d-meshy-luma-gaussian-splatting-nerf-2026-deep-dive.en</guid>
    <title>3D Model Creation Pipeline 2026 — Blender, Unreal, Houdini, Maya, ZBrush, Tripo3D, Meshy, Luma Genie, Rodin, Gaussian Splatting, NeRF, Photogrammetry Deep Dive</title>
    <link>https://www.youngju.dev/blog/culture/2026-05-16-3d-model-creation-blender-unreal-houdini-tripo3d-meshy-luma-gaussian-splatting-nerf-2026-deep-dive.en</link>
    <description>In 2026, 3D creation grows along two branches at once. Traditional DCC (Blender 4.5, UE 5.6, Houdini 21, Maya 2026, ZBrush 2025, Substance 3D) is more solid than ever, while AI 3D generation (Tripo3D, Meshy, Luma Genie, Rodin, Hyper3D, Trellis) and capture-based tools (Gaussian Splatting, NeRF, Photogrammetry) have entered production pipelines in earnest. This article walks through both the classic model-UV-texture-rig-animate-render flow and the new flow of generating meshes from text/images and capturing scenes from photographs, in a single breath.</description>
    <pubDate>Sat, 16 May 2026 00:00:00 GMT</pubDate>
    <author>fjvbn2003@gmail.com (Youngju Kim)</author>
    <category>3d-modeling</category><category>blender</category><category>unreal-engine</category><category>houdini</category><category>maya</category><category>zbrush</category><category>substance-3d</category><category>tripo3d</category><category>meshy</category><category>luma-genie</category><category>gaussian-splatting</category><category>nerf</category><category>photogrammetry</category><category>usd</category><category>vrm</category>
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    <guid>https://www.youngju.dev/blog/culture/2026-05-16-3d-model-creation-blender-unreal-houdini-tripo3d-meshy-luma-gaussian-splatting-nerf-2026-deep-dive.ja</guid>
    <title>3Dモデル制作パイプライン 2026 — Blender・Unreal・Houdini・Maya・ZBrush、Tripo3D・Meshy・Luma Genie・Rodin、Gaussian Splatting・NeRF・Photogrammetry 徹底ガイド</title>
    <link>https://www.youngju.dev/blog/culture/2026-05-16-3d-model-creation-blender-unreal-houdini-tripo3d-meshy-luma-gaussian-splatting-nerf-2026-deep-dive.ja</link>
    <description>2026年の3D制作は二つの流れが同時に育っている。伝統的なDCC(Blender 4.5・UE 5.6・Houdini 21・Maya 2026・ZBrush 2025・Substance 3D)はかつてないほど堅固になり、AI 3D生成(Tripo3D・Meshy・Luma Genie・Rodin・Hyper3D・Trellis)とキャプチャ系(Gaussian Splatting・NeRF・Photogrammetry)が本格的にパイプラインに入った。本稿では、モデル→UV→テクスチャ→リギング→アニメーション→レンダの古典的な流れと、テキスト/画像からメッシュを生成し、写真からシーンをキャプチャする新しい流れを、一息に整理する。</description>
    <pubDate>Sat, 16 May 2026 00:00:00 GMT</pubDate>
    <author>fjvbn2003@gmail.com (Youngju Kim)</author>
    <category>3d-modeling</category><category>blender</category><category>unreal-engine</category><category>houdini</category><category>maya</category><category>zbrush</category><category>substance-3d</category><category>tripo3d</category><category>meshy</category><category>luma-genie</category><category>gaussian-splatting</category><category>nerf</category><category>photogrammetry</category><category>usd</category><category>vrm</category>
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    <guid>https://www.youngju.dev/blog/culture/2026-05-16-3d-model-creation-blender-unreal-houdini-tripo3d-meshy-luma-gaussian-splatting-nerf-2026-deep-dive</guid>
    <title>3D 모델 제작 파이프라인 2026 — Blender·Unreal·Houdini·Maya·ZBrush, Tripo3D·Meshy·Luma Genie·Rodin, Gaussian Splatting·NeRF·Photogrammetry 심층 가이드</title>
    <link>https://www.youngju.dev/blog/culture/2026-05-16-3d-model-creation-blender-unreal-houdini-tripo3d-meshy-luma-gaussian-splatting-nerf-2026-deep-dive</link>
    <description>2026년의 3D 제작은 두 갈래가 동시에 자란다. 전통 DCC(Blender 4.5·UE 5.6·Houdini 21·Maya 2026·ZBrush 2025·Substance 3D)는 그 어느 때보다 단단해졌고, AI 3D 생성(Tripo3D·Meshy·Luma Genie·Rodin·Hyper3D·Trellis)과 캡처 기반(Gaussian Splatting·NeRF·Photogrammetry)이 본격적으로 파이프라인에 들어왔다. 이 글은 모델 → UV → 텍스처 → 리깅 → 애니메이션 → 렌더의 고전적 흐름과, 텍스트/이미지로 메시를 뽑고 사진으로 씬을 캡처하는 새 흐름을 한 호흡으로 다룬다.</description>
    <pubDate>Sat, 16 May 2026 00:00:00 GMT</pubDate>
    <author>fjvbn2003@gmail.com (Youngju Kim)</author>
    <category>3d-modeling</category><category>blender</category><category>unreal-engine</category><category>houdini</category><category>maya</category><category>zbrush</category><category>substance-3d</category><category>tripo3d</category><category>meshy</category><category>luma-genie</category><category>gaussian-splatting</category><category>nerf</category><category>photogrammetry</category><category>usd</category><category>vrm</category>
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