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    <title>Getting Started with 3D Modeling — From Polygons to Your First Piece</title>
    <link>https://www.youngju.dev/blog/culture/2026-06-27-3d-modeling-getting-started.en</link>
    <description>Starting from the most fundamental concepts of 3D modeling — vertices, edges, faces, polygons, and meshes — this guide compares the major modeling approaches including box modeling, sculpting, and procedural modeling. It covers topology and edge flow, coordinate systems and transforms, and a beginner workflow and learning roadmap centered on Blender, along with common pitfalls.</description>
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    <description>3Dモデリングの最も基本となる概念である頂点・エッジ・フェース・ポリゴン・メッシュから始め、ボックスモデリングとスカルプティング、プロシージャルモデリングまで主要な手法を比較します。トポロジーとエッジフロー、座標系と変換、そしてBlenderを中心とした初心者ワークフローと学習ロードマップ、よくある落とし穴を整理します。</description>
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    <link>https://www.youngju.dev/blog/culture/2026-06-27-3d-modeling-getting-started</link>
    <description>3D 모델링의 가장 기본이 되는 개념인 버텍스·엣지·페이스·폴리곤·메시부터 시작해, 박스 모델링과 스컬프팅, 절차적 모델링까지 주요 방식을 비교합니다. 토폴로지와 엣지플로우, 좌표계와 변환, 그리고 Blender를 중심으로 한 초보자 워크플로와 학습 로드맵, 흔한 함정을 정리합니다.</description>
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