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    <description>Starting from UV unwrapping, this guide organizes the core PBR concepts of metallic, roughness, base color, and normal maps. It covers texture map types and baking, the rendering pipeline split between rasterization and ray tracing, the basics of lighting, and material work including Substance, with diagrams and practical tips.</description>
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    <title>PBRテクスチャリングとレンダリング — 光と質感の科学</title>
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    <description>UV展開から始めて、PBRの核心概念であるメタリック・ラフネス・ベースカラー・ノーマルマップを整理します。テクスチャマップの種類とベイク、ラスタライズとレイトレーシングに分かれるレンダリングパイプライン、ライティングの基礎、そしてSubstanceをはじめとするマテリアル作業まで、図と実務のヒントを添えて解説します。</description>
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    <title>PBR 텍스처링과 렌더링 — 빛과 재질의 과학</title>
    <link>https://www.youngju.dev/blog/culture/2026-06-27-pbr-texturing-and-rendering</link>
    <description>UV 언래핑부터 시작해 PBR의 핵심 개념인 메탈릭·러프니스·베이스컬러·노멀맵을 정리합니다. 텍스처 맵의 종류와 베이킹, 래스터화와 레이트레이싱으로 나뉘는 렌더링 파이프라인, 라이팅의 기본, 그리고 Substance를 비롯한 머티리얼 작업까지 다이어그램과 실무 팁을 곁들여 설명합니다.</description>
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