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      <description>천천히 올바르게. AI Researcher &amp; DevOps Engineer Youngju&#39;s blog. GPU/CUDA, LLM, MLOps, Kubernetes AI workloads, and data engineering — plus mindset essays on confidence, routines, health, and sport psychology.</description>
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      <managingEditor>fjvbn2003@gmail.com (Youngju Kim)</managingEditor>
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    <title>Is the Three-Act Structure a Law or a Convention — The Lineage of Story Structure and Its Limits</title>
    <link>https://www.youngju.dev/blog/storytelling/three-act-structure.en</link>
    <description>It is no accident that films tend to turn at the same places. Aristotle never spoke of three acts, and the three-act structure we know today is a twentieth-century invention that became an industry standard when Syd Field pinned it to page numbers in 1979. This piece covers the functional work the standard beats actually do, the charge that the beat sheet of Blake Snyder made Hollywood homogeneous, alternatives such as kishotenketsu that runs without conflict and the story circle of Dan Harmon, and the Pixar rule about coincidence that matters more than any structural diagram. It ends with an observation exercise: pause any film at the 25, 50 and 75 percent marks.</description>
    <pubDate>Sun, 26 Jul 2026 00:00:00 GMT</pubDate>
    <author>fjvbn2003@gmail.com (Youngju Kim)</author>
    <category>storytelling</category><category>screenwriting</category><category>narrative</category><category>film</category><category>craft</category>
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    <guid>https://www.youngju.dev/blog/storytelling/three-act-structure.ja</guid>
    <title>3幕構成は法則なのか慣習なのか — 物語構造論の系譜とその限界</title>
    <link>https://www.youngju.dev/blog/storytelling/three-act-structure.ja</link>
    <description>映画がおおむね同じ場所で折れるのは偶然ではありません。アリストテレスは3幕を語ったことがなく、今日の3幕構成は、シド・フィールドが1979年にページ数で釘づけにしたことで業界標準になった20世紀の発明品です。標準ビートが実際に担っている機能的な仕事、ブレイク・スナイダーのビート・シートがハリウッドを均質にしたという批判、葛藤なしで機能する起承転結やダン・ハーモンのストーリー・サークルといった代替案、そして構造図より重要なピクサーの偶然の規則までを整理しました。最後には、どんな映画でもよいので上映時間の25、50、75パーセントの地点で止めてみる観察実習があります。</description>
    <pubDate>Sun, 26 Jul 2026 00:00:00 GMT</pubDate>
    <author>fjvbn2003@gmail.com (Youngju Kim)</author>
    <category>storytelling</category><category>screenwriting</category><category>narrative</category><category>film</category><category>craft</category>
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    <guid>https://www.youngju.dev/blog/storytelling/three-act-structure</guid>
    <title>3막 구조는 법칙인가 관습인가 — 이야기 구조론의 계보와 그 한계</title>
    <link>https://www.youngju.dev/blog/storytelling/three-act-structure</link>
    <description>영화들이 대체로 같은 자리에서 꺾이는 것은 우연이 아닙니다. 아리스토텔레스는 3막을 말한 적이 없고, 오늘날의 3막 구조는 시드 필드가 1979년에 페이지 수로 못 박으면서 산업 표준이 된 20세기의 발명품입니다. 표준 비트가 실제로 하는 기능적 일, 블레이크 스나이더의 비트 시트가 헐리우드를 균질하게 만들었다는 비판, 갈등 없이 작동하는 기승전결과 댄 하먼의 스토리 서클 같은 대안, 그리고 구조 도표보다 중요한 픽사의 우연 규칙까지 정리했습니다. 마지막에는 아무 영화나 골라 러닝타임의 25, 50, 75퍼센트 지점에서 멈춰 보는 관찰 실습이 있습니다.</description>
    <pubDate>Sun, 26 Jul 2026 00:00:00 GMT</pubDate>
    <author>fjvbn2003@gmail.com (Youngju Kim)</author>
    <category>storytelling</category><category>screenwriting</category><category>narrative</category><category>film</category><category>craft</category>
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    <guid>https://www.youngju.dev/blog/storytelling/three-act-structure.zh</guid>
    <title>三幕结构是法则还是惯例 — 故事结构论的谱系及其局限</title>
    <link>https://www.youngju.dev/blog/storytelling/three-act-structure.zh</link>
    <description>电影大都在同一个位置转弯，这不是偶然。亚里士多德从未讲过三幕，今天的三幕结构是二十世纪的发明 — 悉德·菲尔德在 1979 年把它钉死在页码上，它才成了行业标准。本文梳理了标准节拍真正承担的功能性工作、布莱克·斯奈德的节拍表让好莱坞变得均质的批评、无需冲突也能运转的起承转合与丹·哈蒙的故事圈这类替代方案，以及比任何结构图都更重要的皮克斯巧合规则。文末还有一个观察练习：随便挑一部电影，在片长的 25%、50%、75% 处按下暂停。</description>
    <pubDate>Sun, 26 Jul 2026 00:00:00 GMT</pubDate>
    <author>fjvbn2003@gmail.com (Youngju Kim)</author>
    <category>storytelling</category><category>screenwriting</category><category>narrative</category><category>film</category><category>craft</category>
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