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      <title>Chaos and Order</title>
      <link>https://www.youngju.dev/blog</link>
      <description>천천히 올바르게. AI Researcher &amp; DevOps Engineer Youngju&#39;s tech blog. GPU/CUDA, LLM, MLOps, Kubernetes AI workloads, distributed training, and data engineering.</description>
      <language>ko</language>
      <managingEditor>fjvbn2003@gmail.com (Youngju Kim)</managingEditor>
      <webMaster>fjvbn2003@gmail.com (Youngju Kim)</webMaster>
      <lastBuildDate>Sat, 16 May 2026 00:00:00 GMT</lastBuildDate>
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    <guid>https://www.youngju.dev/blog/culture/2026-05-16-live-coding-music-visuals-2026-sonic-pi-tidal-strudel-hydra-touchdesigner-supercollider-deep-dive.en</guid>
    <title>Live Coding Music &amp; Visuals in 2026 — Sonic Pi / TidalCycles / Strudel / Hydra / TouchDesigner / SuperCollider Deep-Dive</title>
    <link>https://www.youngju.dev/blog/culture/2026-05-16-live-coding-music-visuals-2026-sonic-pi-tidal-strudel-hydra-touchdesigner-supercollider-deep-dive.en</link>
    <description>In 2026, live coding is no longer a fringe experiment. Sonic Pi has landed in school music rooms, TidalCycles and Strudel rule club stages, and Hydra paints visuals in a browser tab. On top of the classic SuperCollider/Pure Data/Max-MSP stack sits a new generation — ORCA, FoxDot, Estuary — and TouchDesigner/Notch/Resolume have become the standard tools of media art. This article maps the full 2026 live-coding landscape: music coding (Sonic Pi/TidalCycles/Strudel/SuperCollider), visual coding (Hydra/Punctual/p5.js), node-based visual programming (TouchDesigner/Notch/vvvv/Resolume), plus the Algorave/TOPLAP/LiveCodeFest/NIME culture that holds it all together.</description>
    <pubDate>Sat, 16 May 2026 00:00:00 GMT</pubDate>
    <author>fjvbn2003@gmail.com (Youngju Kim)</author>
    <category>live-coding</category><category>algorave</category><category>sonic-pi</category><category>tidalcycles</category><category>strudel</category><category>estuary</category><category>orca</category><category>foxdot</category><category>supercollider</category><category>pure-data</category><category>max-msp</category><category>hydra</category><category>punctual</category><category>p5-js</category><category>openframeworks</category><category>cinder</category><category>touchdesigner</category><category>notch</category><category>resolume</category><category>vvvv</category><category>renoise</category><category>toplap</category><category>nime</category><category>2026</category><category>deep-dive</category><category>english</category>
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    <guid>https://www.youngju.dev/blog/culture/2026-05-16-live-coding-music-visuals-2026-sonic-pi-tidal-strudel-hydra-touchdesigner-supercollider-deep-dive.ja</guid>
    <title>ライブコーディング音楽 &amp; ビジュアル 2026 — Sonic Pi / TidalCycles / Strudel / Hydra / TouchDesigner / SuperCollider 徹底ガイド</title>
    <link>https://www.youngju.dev/blog/culture/2026-05-16-live-coding-music-visuals-2026-sonic-pi-tidal-strudel-hydra-touchdesigner-supercollider-deep-dive.ja</link>
    <description>2026年現在、ライブコーディングはもはや辺境の実験ではない。Sonic Piは学校の音楽室に入り、TidalCyclesとStrudelはクラブのステージを占領し、Hydraはブラウザでビジュアルを描く。SuperCollider・Pure Data・Max/MSPというクラシック環境の上に、ORCΛ・FoxDot・Estuaryといった新世代が積み重なり、TouchDesigner・Notch・Resolumeはメディアアートの標準ツールとなった。この記事では、音楽のライブコーディング(Sonic Pi/TidalCycles/Strudel/SuperCollider)、ビジュアルのライブコーディング(Hydra/Punctual/p5.js)、ノードベースのビジュアルプログラミング(TouchDesigner/Notch/vvvv/Resolume)、そしてアルゴレイブ/TOPLAP/LiveCodeFest/NIMEの文化までを一気に整理する。</description>
    <pubDate>Sat, 16 May 2026 00:00:00 GMT</pubDate>
    <author>fjvbn2003@gmail.com (Youngju Kim)</author>
    <category>live-coding</category><category>algorave</category><category>sonic-pi</category><category>tidalcycles</category><category>strudel</category><category>estuary</category><category>orca</category><category>foxdot</category><category>supercollider</category><category>pure-data</category><category>max-msp</category><category>hydra</category><category>punctual</category><category>p5-js</category><category>openframeworks</category><category>cinder</category><category>touchdesigner</category><category>notch</category><category>resolume</category><category>vvvv</category><category>renoise</category><category>toplap</category><category>nime</category><category>2026</category><category>deep-dive</category><category>日本語</category>
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    <guid>https://www.youngju.dev/blog/culture/2026-05-16-live-coding-music-visuals-2026-sonic-pi-tidal-strudel-hydra-touchdesigner-supercollider-deep-dive</guid>
    <title>라이브 코딩 음악 &amp; 비주얼 2026 — Sonic Pi / TidalCycles / Strudel / Hydra / TouchDesigner / SuperCollider 심층 가이드</title>
    <link>https://www.youngju.dev/blog/culture/2026-05-16-live-coding-music-visuals-2026-sonic-pi-tidal-strudel-hydra-touchdesigner-supercollider-deep-dive</link>
    <description>2026년 현재, 라이브 코딩은 더 이상 변두리 실험이 아니다. Sonic Pi가 학교 음악실에 들어왔고, TidalCycles와 Strudel이 클럽 무대를 점령했으며, Hydra가 브라우저에서 비주얼을 그린다. SuperCollider·Pure Data·Max/MSP의 클래식 환경 위에 ORCΛ·FoxDot·Estuary 같은 새 세대가 얹혔고, TouchDesigner·Notch·Resolume이 미디어 아트의 표준 도구가 되었다. 이 글은 음악 라이브 코딩(Sonic Pi/TidalCycles/Strudel/SuperCollider), 비주얼 라이브 코딩(Hydra/Punctual/p5.js), 비주얼 프로그래밍(TouchDesigner/Notch/vvvv/Resolume), 그리고 알고레이브/TOPLAP/LiveCodeFest/NIME 문화까지 한 호흡으로 정리한다.</description>
    <pubDate>Sat, 16 May 2026 00:00:00 GMT</pubDate>
    <author>fjvbn2003@gmail.com (Youngju Kim)</author>
    <category>live-coding</category><category>algorave</category><category>sonic-pi</category><category>tidalcycles</category><category>strudel</category><category>estuary</category><category>orca</category><category>foxdot</category><category>supercollider</category><category>pure-data</category><category>max-msp</category><category>hydra</category><category>punctual</category><category>p5-js</category><category>openframeworks</category><category>cinder</category><category>touchdesigner</category><category>notch</category><category>resolume</category><category>vvvv</category><category>renoise</category><category>toplap</category><category>nime</category><category>2026</category><category>deep-dive</category>
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