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      <title>Chaos and Order</title>
      <link>https://www.youngju.dev/blog</link>
      <description>천천히 올바르게. AI Researcher &amp; DevOps Engineer Youngju&#39;s tech blog. GPU/CUDA, LLM, MLOps, Kubernetes AI workloads, distributed training, and data engineering.</description>
      <language>ko</language>
      <managingEditor>fjvbn2003@gmail.com (Youngju Kim)</managingEditor>
      <webMaster>fjvbn2003@gmail.com (Youngju Kim)</webMaster>
      <lastBuildDate>Sat, 16 May 2026 00:00:00 GMT</lastBuildDate>
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    <guid>https://www.youngju.dev/blog/culture/2026-05-16-3d-gaussian-splatting-photogrammetry-2026-nerfstudio-postshot-luma-genie-polycam-apple-object-capture-realitycapture-deep-dive.en</guid>
    <title>3D Gaussian Splatting &amp; Photogrammetry 2026 Deep Dive - Nerfstudio · Postshot · Luma Genie · Polycam · Apple Object Capture · RealityCapture Field Guide</title>
    <link>https://www.youngju.dev/blog/culture/2026-05-16-3d-gaussian-splatting-photogrammetry-2026-nerfstudio-postshot-luma-genie-polycam-apple-object-capture-realitycapture-deep-dive.en</link>
    <description>In 2023, an INRIA paper closed the NeRF era. By 2026, a hundred photos and a desktop are enough to bake photorealistic 3D. This guide walks the entire 3DGS + photogrammetry stack: Nerfstudio 1.4 with Splatfacto, Postshot 2.0, Luma Genie 2, Polycam, Apple Object Capture on macOS Sequoia, the now-free RealityCapture 1.5, Scaniverse 4, and Meshroom — from capture to web viewer in one breath.</description>
    <pubDate>Sat, 16 May 2026 00:00:00 GMT</pubDate>
    <author>fjvbn2003@gmail.com (Youngju Kim)</author>
    <category>english</category><category>3d-gaussian-splatting</category><category>photogrammetry</category><category>nerfstudio</category><category>postshot</category><category>luma-ai</category><category>polycam</category><category>apple-object-capture</category><category>realitycapture</category><category>3d-reconstruction</category>
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    <guid>https://www.youngju.dev/blog/culture/2026-05-16-3d-gaussian-splatting-photogrammetry-2026-nerfstudio-postshot-luma-genie-polycam-apple-object-capture-realitycapture-deep-dive.ja</guid>
    <title>3Dガウシアン・スプラッティングとフォトグラメトリ 2026 完全ガイド - Nerfstudio · Postshot · Luma Genie · Polycam · Apple Object Capture · RealityCapture 徹底解説</title>
    <link>https://www.youngju.dev/blog/culture/2026-05-16-3d-gaussian-splatting-photogrammetry-2026-nerfstudio-postshot-luma-genie-polycam-apple-object-capture-realitycapture-deep-dive.ja</link>
    <description>2023年のINRIA論文がNeRFの時代を閉じた。2026年には、写真100枚と一台のデスクトップで誰でも写真のような3Dを焼ける。Nerfstudio 1.4のSplatfacto、Postshot 2.0、Luma Genie 2、Polycam、macOS SequoiaのObject Capture API、無料化したRealityCapture 1.5、Scaniverse 4、Meshroom。キャプチャからWebビューワまでを一息で整理する。</description>
    <pubDate>Sat, 16 May 2026 00:00:00 GMT</pubDate>
    <author>fjvbn2003@gmail.com (Youngju Kim)</author>
    <category>日本語</category><category>3d-gaussian-splatting</category><category>photogrammetry</category><category>nerfstudio</category><category>postshot</category><category>luma-ai</category><category>polycam</category><category>apple-object-capture</category><category>realitycapture</category><category>3d-reconstruction</category>
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  <item>
    <guid>https://www.youngju.dev/blog/culture/2026-05-16-3d-gaussian-splatting-photogrammetry-2026-nerfstudio-postshot-luma-genie-polycam-apple-object-capture-realitycapture-deep-dive</guid>
    <title>3D 가우시안 스플래팅 &amp; 포토그래메트리 2026 완벽 가이드 - Nerfstudio · Postshot · Luma Genie · Polycam · Apple Object Capture · RealityCapture 심층 분석</title>
    <link>https://www.youngju.dev/blog/culture/2026-05-16-3d-gaussian-splatting-photogrammetry-2026-nerfstudio-postshot-luma-genie-polycam-apple-object-capture-realitycapture-deep-dive</link>
    <description>2023년 INRIA의 3DGS 논문이 NeRF의 시대를 닫았다. 2026년에는 사진 100장이면 누구나 데스크톱에서 사진실적 3D를 굽는다. Nerfstudio 1.x의 Splatfacto, Postshot의 .ksplat, Luma Genie의 텍스트-투-3D, Polycam의 LiDAR 캡처, Apple Object Capture의 macOS Sequoia API, 무료가 된 RealityCapture 1.5, Scaniverse 4, Meshroom — 캡처에서 웹 뷰어까지 한 호흡으로 정리한다.</description>
    <pubDate>Sat, 16 May 2026 00:00:00 GMT</pubDate>
    <author>fjvbn2003@gmail.com (Youngju Kim)</author>
    <category>3d-gaussian-splatting</category><category>photogrammetry</category><category>nerfstudio</category><category>postshot</category><category>luma-ai</category><category>polycam</category><category>apple-object-capture</category><category>realitycapture</category><category>3d-reconstruction</category>
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  <item>
    <guid>https://www.youngju.dev/blog/culture/2026-05-16-3d-model-creation-blender-unreal-houdini-tripo3d-meshy-luma-gaussian-splatting-nerf-2026-deep-dive.en</guid>
    <title>3D Model Creation Pipeline 2026 — Blender, Unreal, Houdini, Maya, ZBrush, Tripo3D, Meshy, Luma Genie, Rodin, Gaussian Splatting, NeRF, Photogrammetry Deep Dive</title>
    <link>https://www.youngju.dev/blog/culture/2026-05-16-3d-model-creation-blender-unreal-houdini-tripo3d-meshy-luma-gaussian-splatting-nerf-2026-deep-dive.en</link>
    <description>In 2026, 3D creation grows along two branches at once. Traditional DCC (Blender 4.5, UE 5.6, Houdini 21, Maya 2026, ZBrush 2025, Substance 3D) is more solid than ever, while AI 3D generation (Tripo3D, Meshy, Luma Genie, Rodin, Hyper3D, Trellis) and capture-based tools (Gaussian Splatting, NeRF, Photogrammetry) have entered production pipelines in earnest. This article walks through both the classic model-UV-texture-rig-animate-render flow and the new flow of generating meshes from text/images and capturing scenes from photographs, in a single breath.</description>
    <pubDate>Sat, 16 May 2026 00:00:00 GMT</pubDate>
    <author>fjvbn2003@gmail.com (Youngju Kim)</author>
    <category>3d-modeling</category><category>blender</category><category>unreal-engine</category><category>houdini</category><category>maya</category><category>zbrush</category><category>substance-3d</category><category>tripo3d</category><category>meshy</category><category>luma-genie</category><category>gaussian-splatting</category><category>nerf</category><category>photogrammetry</category><category>usd</category><category>vrm</category>
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  <item>
    <guid>https://www.youngju.dev/blog/culture/2026-05-16-3d-model-creation-blender-unreal-houdini-tripo3d-meshy-luma-gaussian-splatting-nerf-2026-deep-dive.ja</guid>
    <title>3Dモデル制作パイプライン 2026 — Blender・Unreal・Houdini・Maya・ZBrush、Tripo3D・Meshy・Luma Genie・Rodin、Gaussian Splatting・NeRF・Photogrammetry 徹底ガイド</title>
    <link>https://www.youngju.dev/blog/culture/2026-05-16-3d-model-creation-blender-unreal-houdini-tripo3d-meshy-luma-gaussian-splatting-nerf-2026-deep-dive.ja</link>
    <description>2026年の3D制作は二つの流れが同時に育っている。伝統的なDCC(Blender 4.5・UE 5.6・Houdini 21・Maya 2026・ZBrush 2025・Substance 3D)はかつてないほど堅固になり、AI 3D生成(Tripo3D・Meshy・Luma Genie・Rodin・Hyper3D・Trellis)とキャプチャ系(Gaussian Splatting・NeRF・Photogrammetry)が本格的にパイプラインに入った。本稿では、モデル→UV→テクスチャ→リギング→アニメーション→レンダの古典的な流れと、テキスト/画像からメッシュを生成し、写真からシーンをキャプチャする新しい流れを、一息に整理する。</description>
    <pubDate>Sat, 16 May 2026 00:00:00 GMT</pubDate>
    <author>fjvbn2003@gmail.com (Youngju Kim)</author>
    <category>3d-modeling</category><category>blender</category><category>unreal-engine</category><category>houdini</category><category>maya</category><category>zbrush</category><category>substance-3d</category><category>tripo3d</category><category>meshy</category><category>luma-genie</category><category>gaussian-splatting</category><category>nerf</category><category>photogrammetry</category><category>usd</category><category>vrm</category>
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  <item>
    <guid>https://www.youngju.dev/blog/culture/2026-05-16-3d-model-creation-blender-unreal-houdini-tripo3d-meshy-luma-gaussian-splatting-nerf-2026-deep-dive</guid>
    <title>3D 모델 제작 파이프라인 2026 — Blender·Unreal·Houdini·Maya·ZBrush, Tripo3D·Meshy·Luma Genie·Rodin, Gaussian Splatting·NeRF·Photogrammetry 심층 가이드</title>
    <link>https://www.youngju.dev/blog/culture/2026-05-16-3d-model-creation-blender-unreal-houdini-tripo3d-meshy-luma-gaussian-splatting-nerf-2026-deep-dive</link>
    <description>2026년의 3D 제작은 두 갈래가 동시에 자란다. 전통 DCC(Blender 4.5·UE 5.6·Houdini 21·Maya 2026·ZBrush 2025·Substance 3D)는 그 어느 때보다 단단해졌고, AI 3D 생성(Tripo3D·Meshy·Luma Genie·Rodin·Hyper3D·Trellis)과 캡처 기반(Gaussian Splatting·NeRF·Photogrammetry)이 본격적으로 파이프라인에 들어왔다. 이 글은 모델 → UV → 텍스처 → 리깅 → 애니메이션 → 렌더의 고전적 흐름과, 텍스트/이미지로 메시를 뽑고 사진으로 씬을 캡처하는 새 흐름을 한 호흡으로 다룬다.</description>
    <pubDate>Sat, 16 May 2026 00:00:00 GMT</pubDate>
    <author>fjvbn2003@gmail.com (Youngju Kim)</author>
    <category>3d-modeling</category><category>blender</category><category>unreal-engine</category><category>houdini</category><category>maya</category><category>zbrush</category><category>substance-3d</category><category>tripo3d</category><category>meshy</category><category>luma-genie</category><category>gaussian-splatting</category><category>nerf</category><category>photogrammetry</category><category>usd</category><category>vrm</category>
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