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      <managingEditor>fjvbn2003@gmail.com (Youngju Kim)</managingEditor>
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    <title>Technical Overreach and Scope — Lessons from Carmacks Retrospective</title>
    <link>https://www.youngju.dev/blog/culture/2026-06-25-engineering-lessons-from-carmack.en</link>
    <description>Using John Carmacks publicly shared Quake retrospective as a starting point, we draw out the technical ambition and organizational challenges of early game development as general lessons. We cover the value of choosing stable foundations, scope management and technical debt, the balance of ambition and reality, and decision-making in small teams.</description>
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    <title>技術的な背伸びとスコープ — カーマックの回顧から学ぶこと</title>
    <link>https://www.youngju.dev/blog/culture/2026-06-25-engineering-lessons-from-carmack.ja</link>
    <description>ジョン・カーマックが公開したQuake開発の回顧を手がかりに、初期ゲーム開発の技術的野心と組織運営の問題を一般的な教訓として解きほぐします。安定した基盤を選ぶ価値、スコープ管理と技術的負債、野心と現実のバランス、小さなチームの意思決定を整理します。</description>
    <pubDate>Thu, 25 Jun 2026 00:00:00 GMT</pubDate>
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    <title>기술적 과욕과 스코프 — 카맥의 회고에서 배우는 것</title>
    <link>https://www.youngju.dev/blog/culture/2026-06-25-engineering-lessons-from-carmack</link>
    <description>존 카맥이 공개한 Quake 개발 회고를 단서로, 초기 게임 개발의 기술적 야심과 조직 운영 문제를 일반적 교훈으로 풀어냅니다. 안정적 기반을 택하는 가치, 스코프 관리와 기술부채, 야심과 현실의 균형, 작은 팀의 의사결정을 정리합니다.</description>
    <pubDate>Thu, 25 Jun 2026 00:00:00 GMT</pubDate>
    <author>fjvbn2003@gmail.com (Youngju Kim)</author>
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