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      <description>천천히 올바르게. AI Researcher &amp; DevOps Engineer Youngju&#39;s blog. GPU/CUDA, LLM, MLOps, Kubernetes AI workloads, and data engineering — plus mindset essays on confidence, routines, health, and sport psychology.</description>
      <language>ko</language>
      <managingEditor>fjvbn2003@gmail.com (Youngju Kim)</managingEditor>
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    <title>Why Being Scared Feels Good — The Psychology and Grammar of Horror</title>
    <link>https://www.youngju.dev/blog/storytelling/horror-and-fear-psychology.en</link>
    <description>People pay money to be frightened. This piece starts with three accounts of that paradox — the excitation transfer described by Dolf Zillmann, threat simulation inside a safe environment, and a study that measured real heart rates in a haunted house — then works through the three layers of fear, the principle of suspense Hitchcock set out, the differences between cosmic horror and folk horror and psychological horror, the logic of the grudge in J-horror, and the changing anxieties zombies have worn from decade to decade. It also covers the individual differences that make horror no fun at all for some people. No twists or endings are revealed.</description>
    <pubDate>Sun, 26 Jul 2026 00:00:00 GMT</pubDate>
    <author>fjvbn2003@gmail.com (Youngju Kim)</author>
    <category>storytelling</category><category>horror</category><category>psychology</category><category>film</category><category>culture</category>
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    <guid>https://www.youngju.dev/blog/storytelling/horror-and-fear-psychology.ja</guid>
    <title>怖い話はなぜ楽しいのか — ホラーというジャンルの心理学と文法</title>
    <link>https://www.youngju.dev/blog/storytelling/horror-and-fear-psychology.ja</link>
    <description>人はお金を払って怖がりに行きます。この逆説を説明する三つの見方 — ドルフ・ジルマンの覚醒転移、安全な環境での脅威シミュレーション、そしてお化け屋敷で実際に心拍を測った研究 — から始めて、恐怖の三つの層、ヒッチコックが整理したサスペンスの原理、コズミック・ホラーとフォーク・ホラーと心理ホラーの違い、J-ホラーの怨みの論理、ゾンビが時代ごとに着替えてきた不安までを整理しました。怖いものが楽しくない人たちの個人差も併せて扱います。どの作品のどんでん返しも結末も明かしません。</description>
    <pubDate>Sun, 26 Jul 2026 00:00:00 GMT</pubDate>
    <author>fjvbn2003@gmail.com (Youngju Kim)</author>
    <category>storytelling</category><category>horror</category><category>psychology</category><category>film</category><category>culture</category>
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    <guid>https://www.youngju.dev/blog/storytelling/horror-and-fear-psychology</guid>
    <title>무서운 이야기는 왜 즐거운가 — 공포 장르의 심리학과 문법</title>
    <link>https://www.youngju.dev/blog/storytelling/horror-and-fear-psychology</link>
    <description>사람들은 돈을 내고 무서워지러 갑니다. 이 역설을 설명하는 세 가지 설명 — 돌프 질만의 각성 전이, 안전한 환경에서의 위협 시뮬레이션, 그리고 유령의 집에서 심박수를 실제로 잰 연구 — 부터 시작해 공포의 세 층위, 히치콕이 정리한 서스펜스의 원리, 코스믹 호러와 포크 호러와 심리 호러의 차이, J-호러의 원한 논리, 좀비가 시대마다 갈아입은 불안까지 정리했습니다. 무서운 것이 즐겁지 않은 사람들의 개인차도 함께 다룹니다. 어떤 작품의 반전이나 결말도 밝히지 않습니다.</description>
    <pubDate>Sun, 26 Jul 2026 00:00:00 GMT</pubDate>
    <author>fjvbn2003@gmail.com (Youngju Kim)</author>
    <category>storytelling</category><category>horror</category><category>psychology</category><category>film</category><category>culture</category>
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    <guid>https://www.youngju.dev/blog/storytelling/horror-and-fear-psychology.zh</guid>
    <title>可怕的故事为何让人享受 — 恐怖类型的心理学与文法</title>
    <link>https://www.youngju.dev/blog/storytelling/horror-and-fear-psychology.zh</link>
    <description>人们花钱去把自己吓一跳。本文从解释这一悖论的三种说法出发 — 多尔夫·齐尔曼的激动转移、在安全环境里预演威胁，以及在鬼屋里真的去测心跳的研究 — 接着梳理恐惧的三个层次、希区柯克归纳的悬念原理、宇宙恐怖与民俗恐怖与心理恐怖的分别、日式恐怖里「怨」的逻辑，以及丧尸在每个时代换上的不同焦虑。文中也谈到那些觉得可怕一点都不好玩的人的个体差异。不透露任何作品的反转或结局。</description>
    <pubDate>Sun, 26 Jul 2026 00:00:00 GMT</pubDate>
    <author>fjvbn2003@gmail.com (Youngju Kim)</author>
    <category>storytelling</category><category>horror</category><category>psychology</category><category>film</category><category>culture</category>
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