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    <guid>https://www.youngju.dev/blog/ai-papers/2026-06-30-sota-monocular-depth-3d.en</guid>
    <title>Analyzing SOTA 3D Vision — Monocular Depth and 3D Gaussian Splatting</title>
    <link>https://www.youngju.dev/blog/ai-papers/2026-06-30-sota-monocular-depth-3d.en</link>
    <description>A survey of SOTA trends in 3D vision. We cover monocular depth estimation (relative and metric depth) and the Depth Anything family concept, an overview of stereo and MVS, and the evolution of real-time rendering from NeRF to 3D Gaussian Splatting, centered on architectural principles from representation, learning, and application angles.</description>
    <pubDate>Tue, 30 Jun 2026 00:00:00 GMT</pubDate>
    <author>fjvbn2003@gmail.com (Youngju Kim)</author>
    <category>ai-papers</category><category>3d-vision</category><category>monocular-depth</category><category>gaussian-splatting</category><category>nerf</category><category>depth-estimation</category><category>computer-vision</category>
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    <guid>https://www.youngju.dev/blog/ai-papers/2026-06-30-sota-monocular-depth-3d.ja</guid>
    <title>SOTA 3D ビジョン分析 — 単眼深度と 3D ガウシアンスプラッティング</title>
    <link>https://www.youngju.dev/blog/ai-papers/2026-06-30-sota-monocular-depth-3d.ja</link>
    <description>3D ビジョンの SOTA の流れを整理します。単眼深度推定（相対・メートル深度）と Depth Anything 系の概念、ステレオ・MVS の概要、そして NeRF から 3D ガウシアンスプラッティングへと続くリアルタイムレンダリングの発展を、表現・学習・応用の観点からアーキテクチャの原理を中心に見ていきます。</description>
    <pubDate>Tue, 30 Jun 2026 00:00:00 GMT</pubDate>
    <author>fjvbn2003@gmail.com (Youngju Kim)</author>
    <category>ai-papers</category><category>3d-vision</category><category>monocular-depth</category><category>gaussian-splatting</category><category>nerf</category><category>depth-estimation</category><category>computer-vision</category>
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    <guid>https://www.youngju.dev/blog/ai-papers/2026-06-30-sota-monocular-depth-3d</guid>
    <title>SOTA 3D 비전 분석 — 단안 깊이와 3D 가우시안 스플래팅</title>
    <link>https://www.youngju.dev/blog/ai-papers/2026-06-30-sota-monocular-depth-3d</link>
    <description>3D 비전의 SOTA 흐름을 정리합니다. 단안 깊이 추정(상대·미터 깊이)과 Depth Anything 계열의 개념, 스테레오·MVS 개요, 그리고 NeRF에서 3D 가우시안 스플래팅으로 이어지는 실시간 렌더링의 발전을 표현·학습·응용 관점에서 아키텍처 원리 중심으로 살펴봅니다.</description>
    <pubDate>Tue, 30 Jun 2026 00:00:00 GMT</pubDate>
    <author>fjvbn2003@gmail.com (Youngju Kim)</author>
    <category>ai-papers</category><category>3d-vision</category><category>monocular-depth</category><category>gaussian-splatting</category><category>nerf</category><category>depth-estimation</category><category>computer-vision</category>
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