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    <title>3D Modeling Tools 2026 — Blender 4.4 / Houdini 21 / Maya / ZBrush / Substance / USD / 3D AI Deep Dive</title>
    <link>https://www.youngju.dev/blog/culture/2026-05-15-3d-modeling-tools-2026-blender-houdini-maya-zbrush-substance-usd-3d-ai-deep-dive.en</link>
    <description>The full 2026 stack for 3D modeling and content creation in one post — Blender 4.4 Geometry Nodes and EEVEE Next, Houdini 21 APEX auto-rigging, Maya 2026 USD-first workflow, ZBrush 2025 digital sculpting, Adobe Substance 3D Suite, Pixar USD standard, Marvelous Designer / Cinema 4D / Modo, AI 3D generation with Tripo / Meshy / Rodin / Hunyuan3D / NVIDIA Edify 3D, 3D scanning with Polycam / Luma AI / KIRI / RealityScan, and real-time rendering via Unreal MetaHuman and Unity HDRP — with concrete tool-choice recommendations for character, environment, motion graphics, game asset, and 3D printing artists, plus the actual tools used by Korean and Japanese studios.</description>
    <pubDate>Fri, 15 May 2026 00:00:00 GMT</pubDate>
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    <title>3Dモデリングツール 2026 — Blender 4.4 / Houdini 21 / Maya / ZBrush / Substance / USD / 3D AI 徹底ガイド</title>
    <link>https://www.youngju.dev/blog/culture/2026-05-15-3d-modeling-tools-2026-blender-houdini-maya-zbrush-substance-usd-3d-ai-deep-dive.ja</link>
    <description>2026年の3Dモデリング・コンテンツ制作スタックを一気にまとめる — Blender 4.4 の Geometry Nodes と EEVEE Next、Houdini 21 の APEX オートリギング、Maya 2026 の USD ファースト ワークフロー、ZBrush 2025 のデジタルスカルプティング、Adobe Substance 3D スイート、Pixar の USD 標準、Marvelous Designer / Cinema 4D / Modo、Tripo / Meshy / Rodin / Hunyuan3D / NVIDIA Edify 3D など AI 3D 生成、Polycam / Luma AI / KIRI / RealityScan の 3D スキャン、Unreal MetaHuman と Unity HDRP のリアルタイムレンダリングまで。キャラクター・環境・モーショングラフィックス・ゲームアセット・3D プリンティングという用途別に「どのツールを選ぶか」、そして日本と韓国の主要 3D スタジオが実際に使っているツールを整理します。</description>
    <pubDate>Fri, 15 May 2026 00:00:00 GMT</pubDate>
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    <link>https://www.youngju.dev/blog/culture/2026-05-15-3d-modeling-tools-2026-blender-houdini-maya-zbrush-substance-usd-3d-ai-deep-dive</link>
    <description>2026년 3D 모델링/콘텐츠 제작 도구 풀스택을 한 번에 — Blender 4.4 의 Geometry Nodes 와 EEVEE Next, Houdini 21 의 APEX Auto-rigging, Maya 2026 의 USD-first 워크플로, ZBrush 2025 의 디지털 스컬프팅, Adobe Substance 3D Suite, Pixar 의 USD 표준, Marvelous Designer / Cinema 4D / Modo, 그리고 Tripo / Meshy / Rodin / Hunyuan3D / NVIDIA Edify 3D 등 AI 3D 생성과 Polycam / Luma AI / KIRI / RealityScan 의 3D 스캐닝, Unreal MetaHuman 과 Unity HDRP 의 실시간 렌더링까지 — 캐릭터, 환경, 모션 그래픽, 게임 자산, 3D 프린팅 사용자가 어떤 도구를 어떻게 골라야 하는지 한국/일본 스튜디오 사례와 함께 정리합니다.</description>
    <pubDate>Fri, 15 May 2026 00:00:00 GMT</pubDate>
    <author>fjvbn2003@gmail.com (Youngju Kim)</author>
    <category>3d</category><category>3d-modeling</category><category>blender</category><category>houdini</category><category>maya</category><category>zbrush</category><category>substance</category><category>cinema4d</category><category>usd</category><category>pixar</category><category>geometry-nodes</category><category>3d-ai</category><category>meshy</category><category>tripo</category><category>rodin</category><category>2026</category><category>deep-dive</category>
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