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      <description>천천히 올바르게. AI Researcher &amp; DevOps Engineer Youngju&#39;s tech blog. GPU/CUDA, LLM, MLOps, Kubernetes AI workloads, distributed training, and data engineering.</description>
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      <managingEditor>fjvbn2003@gmail.com (Youngju Kim)</managingEditor>
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    <guid>https://www.youngju.dev/blog/culture/2026-05-16-open-source-game-engines-2026-godot-4-4-defold-bevy-gamemaker-phaser-construct-stride-pixijs-deep-dive.en</guid>
    <title>Open Source Game Engines 2026 Deep Dive — Godot 4.4, Defold, Bevy, GameMaker LTS, Phaser, Construct 3, Stride, PixiJS, LÖVE, Cocos, O3DE</title>
    <link>https://www.youngju.dev/blog/culture/2026-05-16-open-source-game-engines-2026-godot-4-4-defold-bevy-gamemaker-phaser-construct-stride-pixijs-deep-dive.en</link>
    <description>Godot 4.4, Defold, Bevy 0.16, GameMaker LTS, Phaser 3.85+ / Phaser 4 beta, Construct 3, Stride, PixiJS 8, LÖVE 11.5, Cocos Creator 3, O3DE, MonoGame, Flax Engine, GDevelop, PlayCanvas, Babylon.js 8 — a full 2026 map of open source game engines plus a head-to-head with Unity 6 and Unreal 5.5, the Korean and Japanese indie scenes, console and mobile build paths, the physics/audio/shader stack, and shipped game case studies.</description>
    <pubDate>Sat, 16 May 2026 00:00:00 GMT</pubDate>
    <author>fjvbn2003@gmail.com (Youngju Kim)</author>
    <category>english</category><category>game-engines</category><category>godot</category><category>defold</category><category>bevy</category><category>gamemaker</category><category>phaser</category><category>construct</category><category>stride</category><category>pixijs</category><category>love-2d</category><category>cocos</category><category>o3de</category><category>monogame</category><category>flax-engine</category><category>gdevelop</category><category>babylon-js</category><category>playcanvas</category><category>open-source-gamedev</category><category>indie-games</category><category>unity-pricing-drama</category><category>unreal-engine</category><category>2026</category><category>deep-dive</category>
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    <guid>https://www.youngju.dev/blog/culture/2026-05-16-open-source-game-engines-2026-godot-4-4-defold-bevy-gamemaker-phaser-construct-stride-pixijs-deep-dive.ja</guid>
    <title>オープンソースゲームエンジン 2026 完全ガイド — Godot 4.4 / Defold / Bevy / GameMaker LTS / Phaser / Construct 3 / Stride / PixiJS / LÖVE / Cocos / O3DE 徹底分析</title>
    <link>https://www.youngju.dev/blog/culture/2026-05-16-open-source-game-engines-2026-godot-4-4-defold-bevy-gamemaker-phaser-construct-stride-pixijs-deep-dive.ja</link>
    <description>Godot 4.4、Defold、Bevy 0.16、GameMaker LTS、Phaser 3.85+ / Phaser 4 beta、Construct 3、Stride、PixiJS 8、LÖVE 11.5、Cocos Creator 3、O3DE、MonoGame、Flax Engine、GDevelop、PlayCanvas、Babylon.js 8まで — 2026年のオープンソースゲームエンジンの地図と、Unity 6 / Unreal 5.5との比較、韓国・日本のインディーシーン、コンソール／モバイルビルド、物理・オーディオ・シェーダースタック、そして実出荷タイトルの事例を一気にまとめる。</description>
    <pubDate>Sat, 16 May 2026 00:00:00 GMT</pubDate>
    <author>fjvbn2003@gmail.com (Youngju Kim)</author>
    <category>日本語</category><category>game-engines</category><category>godot</category><category>defold</category><category>bevy</category><category>gamemaker</category><category>phaser</category><category>construct</category><category>stride</category><category>pixijs</category><category>love-2d</category><category>cocos</category><category>o3de</category><category>monogame</category><category>flax-engine</category><category>gdevelop</category><category>babylon-js</category><category>playcanvas</category><category>open-source-gamedev</category><category>indie-games</category><category>unity-pricing-drama</category><category>unreal-engine</category><category>2026</category><category>deep-dive</category>
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    <guid>https://www.youngju.dev/blog/culture/2026-05-16-open-source-game-engines-2026-godot-4-4-defold-bevy-gamemaker-phaser-construct-stride-pixijs-deep-dive</guid>
    <title>오픈소스 게임 엔진 2026 완벽 가이드 — Godot 4.4 · Defold · Bevy · GameMaker LTS · Phaser · Construct 3 · Stride · PixiJS · LÖVE · Cocos · O3DE 심층 분석</title>
    <link>https://www.youngju.dev/blog/culture/2026-05-16-open-source-game-engines-2026-godot-4-4-defold-bevy-gamemaker-phaser-construct-stride-pixijs-deep-dive</link>
    <description>Godot 4.4, Defold, Bevy 0.16, GameMaker LTS, Phaser 3.85+ / Phaser 4 beta, Construct 3, Stride, PixiJS 8, LÖVE 11.5, Cocos Creator 3, O3DE, MonoGame, Flax Engine, GDevelop, PlayCanvas, Babylon.js 8까지 — 2026년 오픈소스 게임 엔진 지형도와 Unity 6 · Unreal 5.5와의 비교, 한국·일본 인디 신, 콘솔/모바일 빌드, 물리·오디오·셰이더 스택, 그리고 실제 출시 게임 사례를 한 번에 정리한다.</description>
    <pubDate>Sat, 16 May 2026 00:00:00 GMT</pubDate>
    <author>fjvbn2003@gmail.com (Youngju Kim)</author>
    <category>game-engines</category><category>godot</category><category>defold</category><category>bevy</category><category>gamemaker</category><category>phaser</category><category>construct</category><category>stride</category><category>pixijs</category><category>love-2d</category><category>cocos</category><category>o3de</category><category>monogame</category><category>flax-engine</category><category>gdevelop</category><category>babylon-js</category><category>playcanvas</category><category>open-source-gamedev</category><category>indie-games</category><category>unity-pricing-drama</category><category>unreal-engine</category><category>2026</category><category>deep-dive</category>
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    <guid>https://www.youngju.dev/blog/culture/2026-05-16-webgpu-webgl-2026-three-js-r3f-babylon-playcanvas-tres-needle-native-webgpu-wgsl-deep-dive.en</guid>
    <title>WebGPU &amp; WebGL 2026 Complete Guide - Three.js, React Three Fiber, Babylon.js, PlayCanvas, TresJS, Needle Engine, Native WebGPU, WGSL Deep Dive</title>
    <link>https://www.youngju.dev/blog/culture/2026-05-16-webgpu-webgl-2026-three-js-r3f-babylon-playcanvas-tres-needle-native-webgpu-wgsl-deep-dive.en</link>
    <description>The 2026 state of web 3D graphics - WebGPU shipping in every browser, Three.js WebGPURenderer, R3F, Babylon.js 8, PlayCanvas, TresJS, Needle Engine, Wonderland, Spline, PixiJS 8, plus WGSL, TSL, compute shaders, in-browser ML, gltf-transform, and KTX2 - all in one read.</description>
    <pubDate>Sat, 16 May 2026 00:00:00 GMT</pubDate>
    <author>fjvbn2003@gmail.com (Youngju Kim)</author>
    <category>webgpu</category><category>webgl</category><category>three-js</category><category>r3f</category><category>babylon-js</category><category>playcanvas</category><category>tresjs</category><category>needle-engine</category><category>wgsl</category><category>3d-web</category><category>english</category>
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    <guid>https://www.youngju.dev/blog/culture/2026-05-16-webgpu-webgl-2026-three-js-r3f-babylon-playcanvas-tres-needle-native-webgpu-wgsl-deep-dive.ja</guid>
    <title>WebGPU &amp; WebGL 2026 完全ガイド - Three.js · React Three Fiber · Babylon.js · PlayCanvas · TresJS · Needle Engine · ネイティブ WebGPU · WGSL 徹底解説</title>
    <link>https://www.youngju.dev/blog/culture/2026-05-16-webgpu-webgl-2026-three-js-r3f-babylon-playcanvas-tres-needle-native-webgpu-wgsl-deep-dive.ja</link>
    <description>2026年のWeb 3Dグラフィックス・スタックを総点検する。全ブラウザでWebGPUが既定で有効になり、Three.jsの WebGPURenderer、R3F・Babylon.js 8・PlayCanvas・TresJS・Needle Engine・Wonderland・Spline・PixiJS 8、さらに WGSL・TSL・コンピュートシェーダー・ブラウザ ML・gltf-transform・KTX2 までを一気に整理する。</description>
    <pubDate>Sat, 16 May 2026 00:00:00 GMT</pubDate>
    <author>fjvbn2003@gmail.com (Youngju Kim)</author>
    <category>webgpu</category><category>webgl</category><category>three-js</category><category>r3f</category><category>babylon-js</category><category>playcanvas</category><category>tresjs</category><category>needle-engine</category><category>wgsl</category><category>3d-web</category><category>日本語</category>
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  <item>
    <guid>https://www.youngju.dev/blog/culture/2026-05-16-webgpu-webgl-2026-three-js-r3f-babylon-playcanvas-tres-needle-native-webgpu-wgsl-deep-dive</guid>
    <title>WebGPU &amp; WebGL 2026 완벽 가이드 - Three.js · React Three Fiber · Babylon.js · PlayCanvas · TresJS · Needle Engine · 네이티브 WebGPU · WGSL 심층 분석</title>
    <link>https://www.youngju.dev/blog/culture/2026-05-16-webgpu-webgl-2026-three-js-r3f-babylon-playcanvas-tres-needle-native-webgpu-wgsl-deep-dive</link>
    <description>2026년의 웹 3D 그래픽 스택 - WebGPU의 모든 브라우저 안착, Three.js의 WebGPURenderer, R3F·Babylon.js 8·PlayCanvas·TresJS·Needle Engine·Wonderland·Spline·PixiJS 8까지, 그리고 WGSL·TSL·컴퓨트 셰이더·브라우저 ML·gltf-transform·KTX2까지 한 호흡으로 정리한다.</description>
    <pubDate>Sat, 16 May 2026 00:00:00 GMT</pubDate>
    <author>fjvbn2003@gmail.com (Youngju Kim)</author>
    <category>webgpu</category><category>webgl</category><category>three-js</category><category>r3f</category><category>babylon-js</category><category>playcanvas</category><category>tresjs</category><category>needle-engine</category><category>wgsl</category><category>3d-web</category>
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  <item>
    <guid>https://www.youngju.dev/blog/culture/2026-05-16-webgpu-wgsl-ecosystem-2026-chrome-safari-firefox-wgpu-naga-tint-three-js-babylon-webllm-transformers-deep-dive.en</guid>
    <title>WebGPU &amp; WGSL Ecosystem 2026 — Chrome / Safari / Firefox All GA / wgpu / naga / Tint / Three.js / Babylon / WebLLM / Transformers.js Deep Dive</title>
    <link>https://www.youngju.dev/blog/culture/2026-05-16-webgpu-wgsl-ecosystem-2026-chrome-safari-firefox-wgpu-naga-tint-three-js-babylon-webllm-transformers-deep-dive.en</link>
    <description>In 2026 WebGPU has finally gone GA on all three major browsers: Chrome 113 (May 2023), Safari 18 (Sept 2024) and Firefox 141 (Aug 2025). The W3C spec has crossed from Working Draft into Candidate Recommendation and WGSL has settled in as the successor to GLSL. wgpu (Rust, Mozilla/gfx-rs) provides the native backend; naga and Google Dawn&#39;s Tint handle WGSL compilation. Three.js r163+ WebGPU renderer, Babylon.js 5.x, Filament Web, regl, gpu.js and PlayCanvas cover graphics, while WebLLM (MLC LLM), Transformers.js (Xenova), ONNX Runtime WebGPU and Web Stable Diffusion enable in-browser ML inference. Compute shaders have matured and Storage Texture, Subgroups and mesh shaders are now formal 2026 proposals. With deployment cases from Toss data visualisation, Kakao Games, pixiv and CyberAgent, this deep dive paints the full 2026 WebGPU landscape through Korean, Japanese and Western lenses.</description>
    <pubDate>Sat, 16 May 2026 00:00:00 GMT</pubDate>
    <author>fjvbn2003@gmail.com (Youngju Kim)</author>
    <category>webgpu</category><category>wgsl</category><category>web-graphics</category><category>wgpu-rs</category><category>naga</category><category>tint</category><category>dawn</category><category>three-js</category><category>babylon-js</category><category>filament-web</category><category>regl</category><category>gpu-js</category><category>playcanvas</category><category>webllm</category><category>mlc-llm</category><category>transformers-js</category><category>onnx-runtime</category><category>web-stable-diffusion</category><category>compute-shaders</category><category>ray-tracing</category><category>2026</category><category>deep-dive</category><category>english</category>
  </item>

  <item>
    <guid>https://www.youngju.dev/blog/culture/2026-05-16-webgpu-wgsl-ecosystem-2026-chrome-safari-firefox-wgpu-naga-tint-three-js-babylon-webllm-transformers-deep-dive.ja</guid>
    <title>WebGPU &amp; WGSL エコシステム 2026 — Chrome / Safari / Firefox 全 GA / wgpu / naga / Tint / Three.js / Babylon / WebLLM / Transformers.js 徹底解説</title>
    <link>https://www.youngju.dev/blog/culture/2026-05-16-webgpu-wgsl-ecosystem-2026-chrome-safari-firefox-wgpu-naga-tint-three-js-babylon-webllm-transformers-deep-dive.ja</link>
    <description>2026 年、WebGPU はついに 3 大ブラウザすべてで GA となった。Chrome 113 (2023 年 5 月)、Safari 18 (2024 年 9 月)、Firefox 141 (2025 年 8 月)。W3C 仕様は Working Draft から Candidate Recommendation に進み、WGSL シェーディング言語は GLSL の後継としてその地位を固めた。wgpu (Rust, Mozilla/gfx-rs) はネイティブバックエンドを、naga と Google Dawn の Tint は WGSL コンパイルを担う。Three.js r163+ の WebGPU レンダラ、Babylon.js 5.x、Filament Web、regl、gpu.js、PlayCanvas がグラフィックスを担当し、WebLLM (MLC LLM)、Transformers.js (Xenova)、ONNX Runtime WebGPU、Web Stable Diffusion がブラウザでの ML 推論を可能にする。コンピュートシェーダは成熟し、Storage Texture と Subgroups、そして mesh shaders は 2026 年の正式提案段階にある。トス、カカオゲームズ、ピクシブ、CyberAgent の導入事例まで含め、WebGPU 2026 の風景を韓国・日本・西欧の視点で総合的にまとめる。</description>
    <pubDate>Sat, 16 May 2026 00:00:00 GMT</pubDate>
    <author>fjvbn2003@gmail.com (Youngju Kim)</author>
    <category>webgpu</category><category>wgsl</category><category>web-graphics</category><category>wgpu-rs</category><category>naga</category><category>tint</category><category>dawn</category><category>three-js</category><category>babylon-js</category><category>filament-web</category><category>regl</category><category>gpu-js</category><category>playcanvas</category><category>webllm</category><category>mlc-llm</category><category>transformers-js</category><category>onnx-runtime</category><category>web-stable-diffusion</category><category>compute-shaders</category><category>ray-tracing</category><category>2026</category><category>deep-dive</category><category>日本語</category>
  </item>

  <item>
    <guid>https://www.youngju.dev/blog/culture/2026-05-16-webgpu-wgsl-ecosystem-2026-chrome-safari-firefox-wgpu-naga-tint-three-js-babylon-webllm-transformers-deep-dive</guid>
    <title>WebGPU &amp; WGSL 생태계 2026 — Chrome / Safari / Firefox 전체 GA / wgpu / naga / Tint / Three.js / Babylon / WebLLM / Transformers.js 심층 가이드</title>
    <link>https://www.youngju.dev/blog/culture/2026-05-16-webgpu-wgsl-ecosystem-2026-chrome-safari-firefox-wgpu-naga-tint-three-js-babylon-webllm-transformers-deep-dive</link>
    <description>2026년, WebGPU는 마침내 3대 브라우저(Chrome 2023.5, Safari 2024.9, Firefox 2025.8)에서 모두 GA가 되었다. W3C 사양은 Working Draft에서 Candidate Recommendation으로 넘어가고, WGSL 셰이딩 언어는 GLSL의 후계자로 자리를 굳혔다. wgpu(Rust/Mozilla/gfx-rs)는 네이티브 백엔드를, naga와 Google Dawn의 Tint는 WGSL 컴파일을 책임진다. Three.js r163+ WebGPU 렌더러와 Babylon.js 5.x, Filament Web, regl, gpu.js, PlayCanvas는 그래픽을, WebLLM(MLC LLM)과 Transformers.js(Xenova), ONNX Runtime WebGPU, Web Stable Diffusion은 브라우저 ML 추론을 가능하게 한다. 컴퓨트 셰이더는 성숙했고, Storage Texture와 Subgroups, 그리고 mesh shaders는 2026년 제안 단계에 있다. 토스 데이터 시각화, 카카오게임즈, 픽시브, CyberAgent의 도입 사례까지 — WebGPU 2026의 풍경을 한국·일본·서구의 시각에서 종합 정리한다.</description>
    <pubDate>Sat, 16 May 2026 00:00:00 GMT</pubDate>
    <author>fjvbn2003@gmail.com (Youngju Kim)</author>
    <category>webgpu</category><category>wgsl</category><category>web-graphics</category><category>wgpu-rs</category><category>naga</category><category>tint</category><category>dawn</category><category>three-js</category><category>babylon-js</category><category>filament-web</category><category>regl</category><category>gpu-js</category><category>playcanvas</category><category>webllm</category><category>mlc-llm</category><category>transformers-js</category><category>onnx-runtime</category><category>web-stable-diffusion</category><category>compute-shaders</category><category>ray-tracing</category><category>2026</category><category>deep-dive</category>
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